Inferno Grenade is a power in Mass Effect 2 and Mass Effect 3. It is Zaeed's fourth power and is unlocked after completing his loyalty mission. It launches a volatile grenade that explodes on impact, sending damaging fragments flying in all directions. This fire damage is effective against armor, doing twice the damage. It should be noted that Inferno Grenade can also damage squadmates.

Note: This power travels in a vertical parabolic arc towards the target, like a grenade.

Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. Instead, it impacts instantly. In Mass Effect 2, if there is any cover between Shepard (not the squadmate using it) and the target, the power will strike the cover instead. In Mass Effect 3, it will always hit the target.

Mass Effect 2 Edit

Power RanksEdit

  • Rank 1
    • Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (Zaeed)
    • Impact Radius: 3.00 meters
    • Damage: 50.00 points over 4.00 seconds
    • Number of Fragments: 3.00
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (Zaeed)
    • Impact Radius: 3.25 meters
    • Damage: 60.00 points over 4.00 seconds
    • Number of Fragments: 4.00
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (Zaeed)
    • Impact Radius: 3.50 meters
    • Damage: 70.00 points over 4.00 seconds
    • Number of Fragments: 5.00

Rank 4

Choose to evolve the power into one of the following,

Heavy Inferno GrenadeEdit

  • This advanced plasma burns at higher temperatures and does more damage.
    • Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (Zaeed)
    • Impact Radius: 3.50 meters
    • Damage: 100.00 points over 4.00 seconds
    • Number of Fragments: 5.00

Inferno Blast GrenadeEdit

  • The splash radius and the number of fragments of this grenade is increased, allowing you to scorch more targets.
    • Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (Zaeed)
    • Impact Radius: 4.50 meters
    • Damage: 70.00 points over 4.00 seconds
    • Number of Fragments: 6.00

Player Notes Edit

  • Inferno Grenade is one of very few powers that work reliably against enemies behind cover. Enemies that can be panicked by fire step out of cover for a period of time.
  • The panic effect works through protection and is significantly longer than the usual stagger effect of using other powers against protected enemies.


Mass Effect 3 Edit

In Mass Effect 3, grenade powers no longer have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.

Note: Inferno Grenade deals 1.5x damage to armor.[1]

Power Ranks Edit

Rank 1: Inferno Grenade Edit

Cluster-bomb a small area with incendiary munitions.

  • Damage Per Second: 100 (150 multiplayer)
  • Duration: 8 seconds
  • Radius: 5 m

Rank 2: Max Grenades Edit

Increase grenade capacity by 1.

Rank 3: Damage Edit

Increase damage by 20%.

  • Damage Per Second: 120 (180 multiplayer)

Rank 4: Damage/Radius Edit


Increase damage by 30%.

  • Damage Per Second: 150 (225 multiplayer)


Increase impact radius by 30%.

  • Radius: 6.5 m

Rank 5: Max Grenades/Damage Edit

Max Grenades

Increase grenade capacity by 2.


Increase damage by 40%.

  • Damage Per Second: 190 (285 multiplayer) (Damage), 160 (195 multiplayer) (Radius)

Rank 6: Armor Damage/Radius & Shrapnel Edit

Armor Damage

Increase damage to armor by 50%.

Radius & Shrapnel

Increase impact radius by 40% (50% multiplayer). Increase shrapnel by 1 fragments [sic].

  • Radius: 8.5 m (9 multiplayer) (Radius), 7 m (7.5 multiplayer) (Damage)

Player Notes Edit

  • The rank 6 Radius & Shrapnel evolution's addition of 1 shrapnel is bugged so that the shrapnel does not actually do anything. However, the additional shrapnel's overall intention was mainly visual, so the intended effect is in fact just the range upgrade.[2]
  • Enemies set on fire by Inferno Grenade can be detonated with a power to cause a Fire Explosion.
  • Despite their apparent incendiary nature, Inferno Grenades do not burn down or even char the the trees and foliage within the Prime Evil stage of the Armax Arsenal Arena.
  • Grenade Capacity is a very useful gear attachment to take, it gives 1-5 grenades and can greatly increase your ability to literally lay down fire on the enemy.
  • The Inferno Grenade is powerful, but only over time. Bear this in mind as while the enemy is much less likely to shoot you when their health is exposed, said foes can still get the odd shot or two off, and shielded enemies will not panic until their shielding is gone, making you very vulnerable to a counter-attack. To compensate, a simple "Hit and Run" tactic can work very well, or even taking cover after throwing a grenade will reduce the likelihood of you being hit when the enemy is burning.
  • In single-player games, the Inferno Grenade is a better source of Fire Explosion than other sources on crowded enemies, such as a group of Cerberus dropping from a single shuttle. Inferno Grenade has a large radius that can prime multiple targets at once. Combining Inferno Grenades with overload or throw can easily detonate three or two enemies at once. The Fire Explosion has a large radius for splash damage, making the explosion much stronger for crowd control. Teammates cannot miss as long as the target is not in full cover. Using Ashley's Inferno Grenades can maximize the damage.

Availability Edit

References Edit


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