Incinerate is a Tech skill in Mass Effect: Andromeda
Power Ranks Edit
Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes.
Burning enemies are primed for combo detonations.
|Unlocks Incinerate skill.||Initial Damage: 120
Damage per Second: 50
Armor Damage Bonus: 50%
Recharge Time (s): 12
|2||Recharge Speed||Increases recharge speed.||+15% Recharge Speed|
|3||Damage||Increases damage.||+15% All Damage|
|4||Radius||The projectile affects all enemies in a 2 m radius.|
|4||Burning||Increases damage over time and duration of the heat damage.||+15% Damage Over Time
|5||Impact||Increases initial impact damage.||+30% Initial Damage|
|5||Anti-Armor||Increases damage vs. armor.||+50% Damage vs. Armor|
|6||Detonator||Incinerate's initial attack now triggers combo detonations.|
|6||Double Incinerate||Launches two projectiles (instead of one) that seek separate targets.|
Player Notes Edit
- Notes about skill's mechanics
- Because enemies in Andromeda move faster and tend not to cluster as tightly as they did in Mass Effect 3, the Radius evolution is much less prone to hitting multiple targets than it used to be.
- The Detonate evolution makes Incinerate one of only a few powers capable of both priming and detonating power combos. It can't be used to detonate its own primed targets, however.