Disambiguous This article is about the power in Mass Effect 2 and Mass Effect 3. For the skill in Mass Effect: Andromeda, see Incinerate (skill).

Incinerate is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes.

It is a high-explosive plasma round fired from the user's omni-tool that inflicts damage over time to all nearby enemies and permanently stops their health regeneration.

Like Overload, this power causes unprotected enemies equipped with flamethrowers to explode.

Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. Instead, it impacts instantly.

Mass Effect 2 Edit

Incinerate ME2 Icon

Power Ranks Edit

  • Rank 1
    • Recharge Time: 6.00 seconds (12.00 seconds for party members)
    • Impact Radius: 1.20 meters
    • Damage: 130.00 points over 3.00 seconds
  • Rank 2
    • Recharge Time: 6.00 seconds (12.00 seconds for party members)
    • Impact Radius: 1.20 meters
    • Damage: 150.00 points over 3.00 seconds
  • Rank 3
    • Recharge Time: 6.00 seconds (12.00 seconds for party members)
    • Impact Radius: 1.20 meters
    • Damage: 170.00 points over 3.00 seconds

Rank 4

Choose to evolve the power into one of the following,

Heavy Incinerate Edit

  • This advanced plasma round melts or burns nearly anything it hits.
    • Recharge Time: 6.00 seconds (12.00 seconds for party members)
    • Impact Radius: 1.20 meters
    • Damage: 210.00 points over 3.00 seconds

Incineration Blast Edit

  • This splash zone on this plasma round is increased, allowing you to scorch multiple targets.
    • Recharge Time: 6.00 seconds (12.00 seconds for party members)
    • Impact Radius: 3.00 meters
    • Damage: 170.00 points over 3.00 seconds

Player Notes Edit

  • If there is any cover between Shepard (not the squadmate using it) and the target, the power will strike the cover instead.
  • Damage is dealt instantly against protection (armor, barriers, and shields).
  • Incinerate deals the listed damage amount against barriers, shields and organic health. Synthetic enemies are fire resistant and take significantly less damage to health.
  • Unprotected organics panic for the duration. Most protected enemies are briefly staggered upon being hit.
  • On higher difficulties, a leveled up Incinerate may be a better, and more damaging alternative to Overload against weakly shielded organic and/or armored enemies. This is because Incinerate is capable of not only depleting an enemy's shields, but causing additional damage to their health, whereas Overload would take down their shields and cause no further damage.

Availability Edit

Mass Effect 3 Edit

ME3 Incinerate

Power Ranks Edit

Rank 1: Incinerate Edit

Burn your opponents and incinerate their armor.

Heavy damage to health and armor.
Make an enemy panic, stopping health regeneration.

  • Recharge Speed: 8 sec
  • Damage: 300 (330 Multiplayer)

Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 6.40 sec
  • Damage: 300 (330 Multiplayer)

Rank 3: Damage Edit

Increase damage by 20%.

  • Recharge Speed: 6.40 sec
  • Damage: 360 (396 Multiplayer)

Rank 4: Damage/Radius Edit


Increase damage by 30%.

  • Recharge Speed: 6.40 sec
  • Damage: 450 (495 Multiplayer)


Increase impact radius by 2 meters. (1.50 m Multiplayer)

Rank 5: Burning Damage/Recharge Speed Edit

Burning Damage

Increase damage by an additional 40% (50% Multiplayer) over 8 seconds.

Recharge Speed

Increase recharge speed by 25%.

  • Recharge Speed: 5.33 sec
  • Damage: 450 (495 Multiplayer) [Damage], 360 (396 Multiplayer) [Radius]

Rank 6: Freeze Combo/Armor Damage Edit

Freeze Combo

Increase damage to frozen and chilled targets by an additional 100%.

Armor Damage

Increase damage to armored targets by 50%.

Player Notes Edit

Note: Incinerate does 1.5x damage against armor, but only half damage against barriers and shields.[1]

  • Incinerate actually does only 75% of its damage up-front, the other 25% is dealt as a damage-over-time effect over 3 seconds (which is distinct from the rank five evolution that provides a damage-over-time effect).[2]
  • The rank four Radius evolution, in addition to letting Incinerate hit more than one enemy, can also circumvent some enemy attempts to dodge the projectile.
  • Like similar evolutions for other powers that bestow a damage-over-time effect, the rank five Burning Damage evolution is 40% (or 50% multiplayer) of the overall damage of the power (whereas other evolutions that increase power damage are based off the base—i.e. un-upgraded—damage).[3]
  • The rank six Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as oppossed to 2.0x).[4]
  • When used in tandem with Overload as an Engineer, or with another character with one of the two said powers, this combo is devastating against enemies with armour and shielding. Atlases, Banshees, Geth Primes and Geth Pyros all apply here.
  • Incinerate is also very effective against Reapers as a whole since most of their units are either armoured, or only have health and it destroys the bodies of creatures killed by it, keeping Cannibals from eating them. In the case of the former, when the Rank 6 Evolution armor damage is picked, it does an extra 50% damage against, potentially allowing for over 1000 damage to be inflicted with just one Incinerate on said foes (including damage over time). When the Radius evolution is picked, it can also panic multiple Cerberus troopers at once, making them all prone to Fire Explosions or vulnerable to additional punishment, e.g. headshots.
  • The rank six Freezing Damage gives a big payoff if the character has a method for reliably freezing enemies. In single-player, the Engineer has Cryo Blast, and the Infiltrator has Cryo Ammo; both of those options can make the targets take more damage from any source. In multiplayer, the female Quarian Engineer has both Incinerate and Cryo Blast while the N7 Paladin has both Incinerate and Snap Freeze. A little patience and a light weapon loadout will let you use devastating Incinerates every few seconds.
  • If you use Incinerate on a frozen enemy, if they survive the initial blast, but still die from the DoT effect, a Cryo Explosion will still be triggered.
  • Because the damage-over-time effect of the rank five Burning Damage evolution is relatively long (eight seconds), in multiplayer especially this evolution may be only useful against larger boss-type enemies (Atlases, Banshees, etc.) as weaker enemies may die too quickly to take much extra damage. However, the longer duration of the Burning Damage damage-over-time over the normal damage-over-time (8 seconds versus 3 seconds) does increase how long organic enemies are panicked (though it does not increase how long Incinerate primes a target for a combo).[5]

Availability Edit

References Edit

  3. For Incinerate-specific tests, corroborate test results from with equation from