Warning: Once you head to Ilos the rest of the game proceeds in locked progression and you will no longer be able to complete assignments, access the Galaxy Map, shop, or walk around the Normandy. So before heading to Ilos finish up any outstanding assignments and make sure you've done any final shopping you want to do on Noveria, Feros, and on the Normandy itself.
Select your squad carefully as this is the squad you will have for the remainder of the game. You will be fighting mostly geth of all sizes with a side-helping of krogan. Once you find the Conduit you will be operating in a Zero-G environment where physics-based attacks such as biotics will be even more powerful than usual.
Insanity Tips: Abilities that can knock charging krogan and large geth units like Destroyers off their feet are at a premium if you're trying to survive the rest of the game without Shepard ever dying. Liara, and Kaidan if he survived Virmire, make outstanding companions for their Lift, Throw, and Stasis powers. As your group's expert Prothean researcher Liara also adds additional color commentary to your story; Kaidan on the other hand brings a larger suite of tech powers in addition to his biotics.
Normandy EditMu Relay, Joker calls Shepard up to the bridge. As The Normandy passes through the Relay and then Ilos comes up. There are quite a few Geth Dropships in orbit. The scene shifts to the Bridge as Joker points out the problem. Whichever squadmate wasn’t killed on Virmire stresses that they will be spotted. However with the stealth systems engaged they can’t be seen unless someone looks out a window.
Navigator Pressly is picking up some strange reading from the surface and Shepard orders Joker to drop the squad on top of Saren. However Pressly says that the nearest landing zone is two clicks away, too far to get to Saren in time. Shepard orders a Mako drop however again Pressly points out a problem is that there are only twenty meters near Saren, and the Mako needs 100 meters for a drop like that.
As the squad points out that isn’t enough however after an order to find another landing zone, Pressly says that there isn’t one. Joker interrupts however and says he can do it. Shepard orders the squad into the Mako in preparation for a hard landing. Now all you have to do is select your squad.
Note: There are no checkpoints throughout the entire Ilos segment of the game, so make sure you save your progress often.
Ilos: Upper Ruins Edit
Shepard and the squad exit the Mako and make comments that they aren’t getting through the doors even with the heaviest weapons they have. So find the way that Saren opened them and use it to get to him.Geth Troopers so make sure they don’t get to give the warm welcome that they intended to. Use the cover and you reach a very open plaza like area with little cover. Just watch your left and right because there are plenty of geth here.
Coming up from the stairs to the right are Troopers, Geth Shock Troopers, and Geth Rocket Troopers. To your left are two Geth Armatures. Use the limited cover to take out the foot soldiers first before focusing on the walking tanks.Tip: Before engaging the Armatures, be aware that there is a "Hard Decryption" console on the lower level that can disable the Armatures (at the cost of the experience that killing them would provide, but on higher difficulty levels you may be more interested in survival than experience by this point). If you wish to pursue this method of progress, head directly to the right and down the stairs.
If you choose to fight the Armatures, there is more cover available when dealing with them so use it and only step out to shoot or use powers. Keep your squadmates in cover as well as these two have a habit of going for the easiest target, Shepard or the squad, so make it hard for them to pick. By now, at least if you're not playing on Insanity level, you can survive a direct hit, however don’t tempt fate and stay in cover. Use overload, warp, throw, and any other powers to keep them off balance and from shooting back. When the Armatures are down head to the staircase to your right, but grab the crate near the door before moving on.
When you head down the stairs you may encounter a geth or two that didn’t come up to the previous battle so take them out. When you reach the Lower Ruins, there is a large room off to your left that has some pesky Geth Hoppers in it but fortunately none of the dangerous Geth Ghost variety. Take down the Hoppers however because there is little cover here as well it being even more difficult than the battle with the Armatures (and you can use Lift or Throw if you have them to get the Hoppers to calm down a bit so you can better aim at them). When you have the Hoppers down, grab the crate that is in the room and head out and keep going along the trench.
Keep heading along the trench and climb the ramps at the end to head deeper into the complex. When you head deeper into the complex grab the crate and eventually you come across a corner where you can proceed forward or follow the path to the left. This gives you a good sniping point on the enemies below in the courtyard, however if you go too far then you will drop into the courtyard where there is little cover.
The Courtyard EditGeth Destroyer and its escorting Shock Troopers before they can overwhelm you. Well at least then you can fight them from cover as they come up and around from the path. If you have the AI Hacking skill to at least Advanced (the middle) skill level, then use it on the Destroyer because it makes short work of the Shock Troopers. Also even if they escape and attack, then you have cover in order to deal with them. When you're ready to take out the Destroyer you can Lift it to make it easy to shoot and keeping it from attacking you at the same time. When they have been dealt with head down the path, DO NOT drop down into the courtyard.
As you round the corner at the end of the path there are two more Shock Troopers on an elevated platform. Use the little cover to take them out however it really isn’t needed because they are pushovers. When they are down head into the courtyard and head left into an elevator that takes you up to where the Shock Troopers were. DO NOT do this if there are other geth in the courtyard because they have a habit of going under the platform and are waiting when you come out to overwhelm you. Before heading back down grab the crate on the platform and then head back down and across the courtyard to grab that one. Take cover near the walls of the courtyard heading south because there are more geth.
Security Station EditGeth Juggernauts or Destroyers (difficulty dependent), Troopers, Rocket Troopers, Shock Troopers, and a Geth Prime.
This can be a difficult battle especially on higher levels, so approach with caution. There are four "Armature Control" panels, and if you have sufficient ability you can use them to activate Armatures which are of great value in distracting and destroying the geth. Trying to activate all four right away can prove problematic, but even on Insanity level it is fairly simple to quickly hack the one at near right and then retreat rapidly down the hallway you entered from - be sure to activate Shepard's Immunity or Barrier abilities if available, and/or use Sabotage on the Geth Prime. Once you get a single Armature active, it often proves quite distracting to the geth, allowing you breathing space to get a second Armature online, and so forth. Note: You get full experience for any geth the Armatures kill.
There are ramps on either side which you can dart up to get to an upper platform that gives you a lot of cover and a great firing position. Retreating back down the entry hall towards the elevator is also viable, as it tends to result in the smaller geth moving out ahead of the larger ones making them easier to thin out.
When you're done you can hack any remaining Armature panels for additional experience.Cipher must have transferred some of the Prothean language to Shepard. The communication is basically a warning against the Reapers and Shepard explains to the squad that it must have came too late. The communication then changes to a more serious tone, however it becomes completely scrambled and untranslatable.
Head back down the stairs and up the other elevator. When you exit at the plaza there is a crate next the elevator, grab it if you didn’t before, and head back to the Mako. When you get close one of your squadmates comments “Who votes we take the vehicle into the creepy underground bunker.” The other replies “Good idea, the firepower will come in handy.”
Get in the Mako before continuing on: not only is the next area very long, you won't be able to enter the Conduit without it.
- Geth Armature
- Geth Assault Drone
- Geth Destroyer
- Geth Hopper
- Geth Juggernaut
- Geth Prime
- Geth Rocket Trooper
- Geth Shock Trooper
- Geth Trooper
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