ME3 Hex Shield

Hex Shield is a tech power in Mass Effect 3's multiplayer mode.

Power Ranks Edit

Rank 1: Hex Shield Edit

Spawn a geth energy barrier that blocks all fast-moving projectiles, including bullets.

  • Recharge Speed: 8 sec
  • Shield Strength: 2000
  • Duration: 18 sec

Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 6.40 sec
  • Shield Strength: 2000
  • Duration: 18 sec

Rank 3: Shield Strength Edit

Increase shield strength by 20%.

  • Recharge Speed: 6.40 sec
  • Shield Strength: 2400
  • Duration: 18 sec

Rank 4: Pulse/Shield Strength Edit


Upon spawning, an electric pulse is emitted that does 400 damage in a 3 meter radius.

Shield Strength

Increase shield strength by 30%.

  • Recharge Speed: 6.40 sec
  • Shield Strength: 3000
  • Duration: 18 sec

Rank 5: Shock/Duration Edit


Enemies passing through the shield are electrified, taking 500 damage over 5 seconds. This effect can be detonated.


Increase duration by 100%.

  • Recharge Speed: 6.40 sec
  • Shield Strength: 2400 (Pulse), 3000 (Shield Strength)
  • Duration: 36 sec

Rank 6: Damage Synergy/Large Shield Edit

Damage Synergy

When active, generate additional energy for all your systems to increase damage by 10%.

Large Shield

Spawn a wider shield and increase shield strength by 40%.

  • Recharge Speed: 6.40 sec
  • Shield Strength: 3200 (Pulse), 3800 (Shield Strength)
  • Duration: 18 sec (Shock), 36 sec (Duration)

Player Notes Edit

  • Hex Shield is extremely useful on objective waves, especially those involving hacking, and enabling or disabling devices.
  • The Hex Shield is best used when strategically deployed in choke points, corridors and doorways, allowing complete defense and mitigation of enemy attacks.
    • If evolved for "Shock", it can also stop enemy advances for a few seconds, allowing the Juggernaut and the squad to deal with the situation more easily.
    • Shock evolution is also excellent for Ravager Swarmers as they will run up to the shield to get to the players and be killed instantly.
    • Shock (or pulse) will also vaporize smaller enemies when killed denying Cannibals a corpse to eat. Larger enemies do not vaporize when killed by the Hex Shield.
  • A strategically deployed Hex Shield (with the "Large Shield" evolution) can block and redirect the swarm hazard on the Firebase Glacier Hazard map.
  • The Hex Shield grants excellent protection when dealing with Atlases, Turrets and Ravagers.
  • Geth Pyro flames, Ravager shots, Praetorian lasers, and Scion grenade shots will not be stopped by the shield if the player is standing too close to the shield.
    • If the player throws a hex shield to stop incoming heavy fire (or pyro flames), stand back from the shield about the size of the Geth Juggernaut and the shots will not hit the player.
  • Friendly fire can pierce the shield to hit enemies on the other side if piercing mods or piercing ammo bonuses are used. However, the shield will still take the full damage from the friendly fire and the usual penalties for piercing objects apply.
  • Enemies will treat the Hex Shield as solid cover and won't shoot at it unless they are aware of players hiding behind it.
    • When fighting Cerberus, the Hex Shield can be placed right next to turrets to block out much of the turrets' line of sight.
  • The strength of the Hex Shield is also boosted by the Geth Juggernaut's shield bonuses from their Hardened Platform power.
  • The Pulse upgrade does little damage, but will stagger nearby enemies, making it useful if surrounded.
  • The Juggernauts Heavy Melee can be used on enemies on the other side of the shield.
  • The Hex Shield can also provide protection for the Juggernaut's turret.
  • The Large Shield has small 'notches' in the top edge that allow a Juggernaut to fire at enemies whilst being almost completely protected from return fire.
  • Hex Shield evolved for Shock can prime enemies for a tech burst. It can also outright kill weaker enemies such as Husks and Seeker Swarms.
  • Be careful when deploying the Hex Shield near stairs or ramps; it can be generated partially sunk into the ramp, making it significantly less effective/useful as cover.

Availability Edit

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