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The Geth Spitfire is a weapon in Mass Effect 3. In single-player it is classified as a heavy weapon, and in multiplayer it is classified as an assault rifle.

Description[]

Like the geth plasma shotgun, the Spitfire is not a true energy weapon. Instead, the minigun magnetically flings clusters of superconducting toroids. These donut-shaped projectiles are designed to shatter upon impact, arcing electricity between the fragments and flash-converting them to plasma. The gun's punishing, automatic blasts impact with the heat of a cutting torch.

The weapon's stopping power has garnered the attention of both Alliance and quarian intelligence, who theorize that the Spitfire may have been designed to destroy other geth. Enough Spitfires have been found in the field to suggest that the weapon is out of the prototyping stage, and that a schism among synthetics may have forced them into production.

Acquisition[]

Singleplayer

The Geth Spitfire can be found in two missions on Rannoch: Rannoch: Admiral Koris and Priority: Rannoch.
With Mass Effect 3: Citadel installed, the Geth Spitfire is automatically obtained during the mission Citadel Wards: Ambush.
Like all heavy weapons in Mass Effect 3, once its ammunition has been depleted, the weapon will be discarded. It cannot be taken off-world.

Multiplayer

Weapons are randomly rewarded through purchases of item packs. The Geth Spitfire is categorized as ultra-rare and requires Mass Effect 3: Reckoning.[1]

Player Notes[]

Singleplayer
  • The Geth Spitfire is found during Priority: Rannoch when you have to fight three Geth Primes at once. It is very useful during the fight due to its extremely high damage and rate of fire.
  • In addition, it can be found during Rannoch: Admiral Koris near the first AA battery.
  • Geth Primes, Geth Troopers, and Geth Hunters can all be destroyed in short order with the Geth Spitfire; however, on higher difficulties sustained fire from cover can be very risky.
  • The Geth Spitfire eats through its limited ammo supply quickly; however, more can be found scattered around the room during Priority: Rannoch.
  • After firing a period of time in a single burst, the Spitfire will start firing at a faster rate.
  • The Geth Spitfires found on Rannoch only have 200 rounds available before they must be discarded. The single Spitfire obtained during Citadel Wards: Ambush has 1000 rounds.

Multiplayer
  • The Spitfire is the single heaviest weapon in all of multiplayer, making it the worst choice possible for maintaining recharge on power-heavy classes.
  • The Spitfire has the highest sustained Damage-Per-Second (DPS) of all weapons when properly modded with gear, Weapon Mods, powers, and consumables.
  • The Spitfire has surprisingly good stability compared to the other machine gun type assault rifles. Stability mods/consumables may prove unnecessary.
  • The Spitfire will drastically reduce the movement speed of the player while equipped. Switching to a secondary weapon, or to one's Cobra missile launcher will speed the player back up.
    • The Geth Juggernaut Soldier is exempt from this penalty.
    • All Krogan aside from the Krogan Sentinel are also exempt.
    • For all other classes, using an Adrenaline Module III almost negates the speed penalty.
  • The Spitfire has an inherent 1.75 damage multiplier against Shields and Barriers.[2]
    • When a geth multiplayer character uses this weapon, it inflicts more damage (only if points have been invested in the Networked AI passive power or Geth Juggernaut (power) for the Rank 6 bonus).
    • The Spitfire is extremely effective when equipped on a Geth Juggernaut Soldier. The Juggernaut's weapon damage and ammo capacity bonuses, bolstered by extra geth weapon damage and combined with its relative immunity to staggering, allows the Juggernaut to lay down immense amounts of devastating suppressive fire for extended periods of time. Combined with piercing mods or other damage modifiers such as gear or consumables, a Spitfire-equipped Juggernaut can easily take down armored targets.

References[]

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