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Geth Pulse Rifle

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For the weapon in the original Mass Effect, see Geth Armory.

The Geth Pulse Rifle is an assault rifle in Mass Effect 2 and Mass Effect 3.

Mass Effect 2 Edit

Description Edit

This geth weapon fires a rapid stream of high-energy phasic slugs. Comparable to a Vindicator Battle Rifle. Very effective against shields and biotic barriers; moderately effective against armor.

Geth pulse rifles are rarely retrieved from the battlefield; when they are, the guns are generally functional and comparable to a stock assault rifle. Over time, however, they prove unreliable and difficult to repair. Attempts to replicate this weapon have failed, but the technology recovered from Haestrom could enable several of these weapons to be built for your squad.

Two anomalies differentiate these geth weapons from other stock assault rifles. First, the mass effect field generation technology follows a sine curve (it has a variable rate of fire). Second, its slugs are lighter than standard Avenger slugs, but they're encased in a phasic envelope. Overall, this weapon should be more effective against shields and barriers than a battle rifle, but will likely have less armor penetration capabilities.

Acquisition Edit

Picked up during Tali's recruitment mission at Haestrom on Hardcore or Insanity difficulty setting. The rifle can be found in the same room Tali is in, after destroying the Geth Colossus. The difficulty should be changed before landing on the planet.

Squad Use Edit

This weapon can be used by Garrus, Grunt, Legion, Samara/Morinth, and Zaeed.

Player Notes Edit

General Notes

  • The Pulse Rifle rips through shields, so Disruptor Ammo is redundant against weaker enemies.
  • Although the fire rate is listed at 1000 RPM, it is highly variable, alternating between fast and slow modes. According to the in-game Codex, this is because the fire rate follows a variable sine curve.
  • The Pulse Rifle is very accurate, and very few of the shots will miss an enemy at medium range, even on full auto.
  • Even though Disruptor Ammo is redundant it has different effects against different enemies. If fighting a large group of mechs put Disruptor Ammo on to disable them once through their armor.
  • The Pulse Rifle has a noticeable lack of punch against armor. Supplementing it with Warp or Armor-Piercing Ammo is a good choice to add armor-penetration while augmenting barrier penetration, making it useful against certain Eclipse mercs and Collectors.
  • Its high accuracy and rate of fire makes the Pulse Rifle an excellent suppressing fire weapon, especially when equipped with Inferno Ammo as this will quickly put whole groups of organics into "panic mode", making it safer and easier to make your shots count.
    • Inferno Ammo also greatly increases the weapon's damage against armor.
  • The Pulse Rifle's main drawback is its low damage per shot, as this forces the player to remain out of cover for longer than with weapons like the M-96 Mattock. Keep this in mind when deciding what missions to take it on.
    • Because squad members deal even less damage than Shepard, this is even more of a problem for them. However, Zaeed – whose class power gives him much greater weapon damage – is less disadvantaged by this and the Pulse Rifle can be used as a useful suppressive weapon in his hands if desired.
    • The weapon's low damage can be countered by: equipping damage-increasing armour parts, making assault rifle damage upgrades a priority, or by utilising the rifle's high accuracy and striving for regular headshots. Even then, weapons like the Mattock and the Vindicator will still out-damage it, whilst also exposing Shepard less to enemy fire.
  • This weapon refills ammo very quickly through thermal clip pick ups. This makes it an excellent choice for higher difficulties where ammo is always in low supply. In addition, it is useful for burning through the shields enemies gain on the higher difficulty settings.

Class Specific Notes

  • Due to its high level of effectiveness against shields and barriers, the Pulse Rifle is an ideal weapon for Adepts or Vanguards if assault rifle training is selected inside the Collector cruiser.

Mass Effect 3 Edit

Trivia Edit

  • In Mass Effect 2, the rifle appears much lower than other rifles on a character's back, to the point where equipping Legion with it makes it almost float in the air.
  • The Geth Pulse Rifle has the same icon as the Collector Particle Beam in the Weapons menu in the game.

See Also Edit

Mass Effect 2 Weapons
Heavy Pistols M-3 PredatorM-6 CarnifexM-5 Phalanx
Submachine Guns M-4 ShurikenM-9 TempestM-12 Locust
Shotguns M-23 KatanaM-27 ScimitarM-300 ClaymoreM-22 EvisceratorGeth Plasma Shotgun
Assault Rifles M-8 AvengerM-15 VindicatorGeth Pulse RifleM-76 RevenantCollector Assault RifleM-96 Mattock
Sniper Rifles M-92 MantisM-97 ViperM-98 WidowM-29 Incisor
Heavy Weapons M-100 Grenade LauncherML-77 Missile LauncherM-622 AvalancheM-920 CainCollector Particle BeamM-490 BlackstormM-451 FirestormArc Projector
Mass Effect 3 Weapons
Heavy Pistols M-3 PredatorM-5 PhalanxM-6 CarnifexM-11 SuppressorM-77 PaladinM-358 TalonAcolyteArc PistolExecutioner PistolN7 EagleScorpion
Submachine Guns M-4 ShurikenM-9 TempestM-12 LocustM-25 HornetBlood Pack Punisher
Collector SMGGeth Plasma SMGN7 Hurricane
Shotguns M-11 WraithM-22 EvisceratorM-23 KatanaM-27 ScimitarM-300 ClaymoreAT-12 RaiderDiscipleGeth Plasma ShotgunGraal Spike ThrowerN7 CrusaderN7 PiranhaReegar CarbineVenom Shotgun
Assault Rifles M-7 LancerM-8 AvengerM-15 VindicatorM-37 FalconM-55 ArgusM-76 RevenantM-96 MattockM-99 SaberAdas Anti-Synthetic RifleCerberus HarrierChakram LauncherCollector RifleGeth Pulse RifleGeth SpitfireN7 TyphoonN7 ValkyrieParticle RiflePhaestonStriker Assault Rifle
Sniper Rifles M-13 RaptorM-29 IncisorM-90 IndraM-92 MantisM-97 ViperM-98 WidowBlack WidowCollector Sniper RifleJavelinKishock Harpoon GunKrysae Sniper RifleN7 Valiant
Heavy Weapons M-451 FirestormM-560 HydraM-597 LadonM-920 CainCobra Missile LauncherGeth Combat SoftwareGeth SpitfireReaper BlackstarSync Laser

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