Mass Effect Wiki
Register
Advertisement
Mass Effect Wiki
Ico-geth

Few details are known about the manufacture of geth equipment, though their weapons and armor are of the highest quality. The Geth Armory produces Rage, Berserker and Battlemaster armors.

A license to sell Geth Armory products is available from Morlan, a salarian merchant located in the Lower Markets of the Citadel Wards.

Weapons[]

All Geth Armory weapons have largely better stats than organic-designed weapons, and are notably extremely accurate thanks to their adaptive fire control technology.[1] Only the Geth Pulse Rifle can be obtained in-game -- geth shotguns and sniper rifles are available by using console commands. The geth sniper rifle (gained with the 'gethgun_sniper' cheat code) is the only geth weapon with upgrade slots. Levels I-IX have one weapon upgrade slot, and level X has two. There is no ammo upgrade slot. All geth weapons share the pulse rifle name, model and sound effects.
































































































Pulse Rifle line of Assault Rifles

Geth Pulse Rifle

Geth Pulse Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 280 294 308 322
Shots Before Overheat: - - - - - - 29 31 33 36
Accuracy Rating: - - - - - - 80 80 81 81
 


























Pulse Rifle line of Shotguns

Geth Pulse Shotgun

Geth Pulse Shotgun

Weapon Level: I II III IV V VI VII VIII IX X
Damage: 179 196 213 230 246 263 280 297 314 330
Shots Before Overheat: 4.3 4.6 4.9 5.4 5.9 6.5 7.3 8.4 9.9 12.3
Accuracy Rating: 90 91 91 91 92 92 92 93 93 93

The geth shotguns can only be acquired through console commands.

 



















































Pulse Rifle line of Sniper Rifles

Geth Pulse Sniper

Geth Pulse Sniper Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: 143 160 176 193 210 227 244 260 277 294
Shots Before Overheat: 1.5 1.5 1.6 1.6 1.6 1.7 1.7 1.8 1.8 1.9
Accuracy Rating: 84 85 85 85 86 86 86 87 87 87

The geth sniper rifles can only be acquired through console commands.

 













































Armor[]

The krogan armors have identical stats and differ only on the color of the highlights: Berserker Armor has green, Rage Armor has red, and Battlemaster Armor has light blue. Thanks to the geth materials used in their construction, these are some of the top heavy krogan armors, unparalleled in tech/biotic protection compared to Predator H and Colossus armors.[2] They come second to the Colossus in terms of damage protection, and second to the Predator H in terms of shields.











































































Heavy Battlemaster/Berserker/Rage (krogan)

Heavy-krogan-Battlemaster
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - - - - 71 72 74 75
Shields: - - - - - - 336 364 392 420
Tech/Biotic Protection: - - - - - - 47 48 50 51
 















































































































































Technology[]

The Geth Pulse Rifle is a compact highly-accurate, high-powered, advanced energy pulse assault weapon manufactured by the Geth Armory, which when discharged manifests itself briefly as a sharp, cyan beam ending in an electrical discharge. It is the standard infantry weapon for the geth military, and is standard-issue to many of their troops, including Juggernauts, Shock Troopers, and many other geth units. The weapon shares the appearance of the geth with glowing parts, smooth rounded edges, and a shiny, chrome finish.

Some Pulse Rifle units are occasionally known to be found outside of geth space, sold by merchants such as the Alliance Requisition Officer. These weapons are not modifiable, and as such cannot be upgraded.

The pulse technology used in these weapons extends to other geth weaponry as well, namely the weapons of geth recon drones, and it may be related to the 'Siege Pulse' mass accelerator cannon on Geth Armatures and Colossi. They have a particular affinity for ripping through shields, as evidenced by the death of Richard L. Jenkins on Eden Prime. The body of Nirali Bhatia may have been withheld by the Alliance for research into better defenses against geth pulse technology, as her body had apparently been heavily damaged by the discharge of these weapons.

Mass Effect 2[]

In Mass Effect 2, the Geth Armory manufactures two known weapons.

  • Geth Pulse Rifle
    Geth Pulse Rifle

    The Geth Pulse Rifle is a secret Assault Rifle which can be obtained during the mission on Haestrom if the game difficulty is set to Hardcore or above before landing on the planet. This geth weapon fires a rapid stream of high-energy phasic slugs. Comparable to a Vindicator Battle Rifle. Very effective against shields and biotic barriers; moderately effective against armor. Two anomalies differentiate these geth weapons from other stock assault rifles. First, the mass effect field generation technology follows a sine curve (it has a variable rate of fire). Second, its slugs are lighter than standard Avenger slugs, but they're encased in a phasic envelope.
  • Geth Plasma Shotgun
    Geth Plasma Shotgun

    The Geth Plasma Shotgun is added by the Firepower Pack. This three-barrelled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick fire-capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets.

A handful of higher-ranking krogan on Tuchanka and Kureck in Jack's Loyalty Mission also wear Geth Armory's Rage series of armor, though lacking the distinct helmet. Gatatog Uvenk wears a modified variant of the Battlemaster series.

Mass Effect 3[]

In Mass Effect 3, the Geth Armory manufactures five known weapons, two from Mass Effect 2, and three new additions.

  • Javelin
    Javelin

    Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water jet, the ferrofluid cuts through nearly anything it hits with so much heat that it resembles a beam of light, causing terrible wounds.
  • Geth Spitfire
    Geth Spitfire

    The Geth Spitfire Assault Rifle is added by the Reckoning Pack in multiplayer. The Geth Spitfire has a rotary barrel, very similar to the modern-day mini-gun. It can deal a great amount of damage in short, controlled bursts. Like all heavy weapons in Mass Effect 3 single-player, once its ammunition has been depleted, the weapon is thrown away.
  • Geth Plasma SMG
    Geth Plasma SMG

    The Geth Plasma SMG is added by the Resurgence Pack in multiplayer and the Firefight Pack in single-player. It works on the same principles as the Spitfire. Unlike the Spitfire, however, the plasma SMG has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire.

Trivia[]

  • The pulse rifle may be named after the famous pulse rifle carried by the marines in Aliens, but 'pulse rifle' can simply be a generic term referring to any number of futuristic infantry weapons that fire a plasma projectile or a briefly discharging laser.
  • Pulse Rifles in Mass Effect may sometimes come with upgrade slots despite normally having none, and may not look like a Geth Pulse Rifle, if purchased from the apartment in Intai'sei.

References[]

  1. Mass Effect Official Prima Guide, page 49: Geth Armory's Adaptive Fire Control +40% to Damage, +8% Heat Absorption and +70% Accuracy. When compared to baseline stats, the calculations don't match exactly even though clear increases can be observed.
  2. Mass Effect Official Prima Guide, page 49: Geth Armory's Geth Materials gives +40% to DP, Shields and Hardening, and the alleged special effect "+50% Move Penalty". When compared to baseline stats, the Shields calculations appear correct, but not the other two despite clear increases being observable. As for the movement penalty, no evidence of it can be observed in actual gameplay.
Advertisement