Fusion Mods in Mass Effect: Andromeda are powerful modifications for Ryder’s chest armor that can heavily impact the gameplay, with both positive and negative effects. These mods provide unique bonuses towards specific playstyles.

Overview Edit

Fusion Mods are to armor what Mods are to weapons in Mass Effect: Andromeda. Fusion Mods are changeable at a Loadout terminal but have a few restrictions:

  • Only one fusion mod slot is available for armor.
  • Only "Chest" armor pieces have a fusion mod slot.
  • Two "Armor" sets are unable to use fusion mods:
  • Only Ryder can use Fusion Mods.

All Fusion Mods use the same description text:

This barely understood Remnant tech can be integrated into the chestplate of most combat armors. It provides the user with a powerful advantage, but always at a cost in another area. Due to the hazards of this untested technology, only Ryder may equip these mods.

Each Fusion Mod is far more powerful than the otherwise comparable armor augmentations but each Fusion Mod comes with a major penalty.

  • The penalty of Fusion Mods can be cut in half with the Commerce Cryo Pod perk Fusion Mod Support.

Each Fusion Mod counts as one item towards the Inventory item limit.

Fusion Mods Edit

Picture Fusion Mod Rarity Bonuses Acquisition
MEA Fusion Mod of Shielding Fusion Mod of Shielding Ultra Rare +50% Max Shields
-50% Max Health
Eos Vault -
A Better Beginning
MEA Fusion Mod of Robotics Fusion Mod of Robotics Ultra Rare +25% Tech Construct Health
+25% Tech Construct Damage
-50% Max Shields
Havarl Vault -
A Dying Planet
MEA Fusion Mod of Adrenaline Fusion Mod of Adrenaline Ultra Rare 100% On Kill: Recharge All Active Powers
-50% All Power Recharge Speeds
Havarl - After completing
A Dying Planet
(See Player Notes Section)
MEA Fusion Mod of Resistance Fusion Mod of Resistance Ultra Rare +20 Damage Resistance
-50 On Evade: Lose Health
Voeld Vault -
Restoring a World
MEA Fusion Mod of Rapid Deployment Fusion Mod of Rapid Deployment Ultra Rare +50% All Power Recharge Speeds
-30% Weapon Damage
Kadara Vault -
Healing Kadara's Heart
MEA Fusion Mod of Rupture Fusion Mod of Rupture Ultra Rare +25% Weapon Headshot/Weak Point Bonus
-70% Weapon Clip Size
Elaaden Vault -
Taming a Desert
MEA Fusion Mod of Biotic Mastery Fusion Mod of Biotic Mastery Ultra Rare +30% Biotic Power Damage
-20% Melee/Weapon/Tech Power/Combat Power Damage
Neutralize Eos Architect
MEA Fusion Mod of Hovering Fusion Mod of Hovering Ultra Rare +100% Hover Duration
-30% Weapon Damage
Neutralize Voeld Architect
MEA Fusion Mod of Tech Mastery Fusion Mod of Tech Mastery Ultra Rare +30% Tech Power Damage
-20% Melee/Weapon/Biotic Power/Combat Power Damage
Neutralize Elaaden Architect
MEA Fusion Mod of Battering Fusion Mod of Battering Ultra Rare +30% Melee Damage
-20% Weapon/Tech/Biotic Power/Combat Power Damage
Neutralize Kadara Architect
MEA Fusion Mod of Health Fusion Mod of Health Ultra Rare +100% Max Health
-50% Max Shields
Defeat Archon’s Sword -
The Journey To Meridian

Player Notes Edit

The Fusion Mod of Adrendaline is not like other mods and requires a mini-mission of sorts to acquire. To acquire this Fusion Mod, Ryder needs to:
1. Complete A Dying Planet mission on Havarl.
2. Read Foster Addison's email.
3. Find the Remnant console just south of the burning pipeline inside a cave.
4. Kill the lone Roekaar and interact with the Console.
5. The console will extend some ledges on the structure northeast of Ryder's position.
6. Use the ledges to get to the top and activate a gravity well a bit west of Ryder's position.
7. Ryder will have to climb some more ledges. Using the gravity well after the ledges will transport Ryder to another Console that needs to be unlocked via a Remnant Puzzle.
8. After solving this puzzle, clicking on the gravity well that brought Ryder here will take Ryder to a hidden room above the Entrance to Old Peelav.
9. Inside the hidden room Ryder will find a container and the Fusion Mod of Adrendaline inside.