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First Aid

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Mass EffectEdit

FirstAidIcon

First Aid is a tech talent available to Engineers, Sentinels, the Turian Agent, and the Asari Scientist, and is unlockable for Soldiers, Infiltrators, and the Quarian Machinist. Increasing ranks of First Aid increases the amount of health restored per use.

First Aid differs from most tech talents in its use, activated through an independent hotkey (defaults are 'F' key for PC, 'Y' for 360, and 'Triangle' for PS3). First Aid consumes 1 unit of medi-gel per use. The amount of health restored per use is determined by the combined skill of the squad in First Aid. First Aid has a base cooldown period of 60 seconds, which can be further reduced by some talents such as Medicine.

The First Aid achievement is unlocked by using First Aid 150 times.

Talent Levels Edit

  1. Increases health restored upon activating First Aid by 40.
  2. Increases health restored upon activating First Aid by 50.
  3. Increases health restored upon activating First Aid by 60.
  4. Increases health restored upon activating First Aid by 70. Unlocks Electronics (Asari Scientist).
  5. Increases health restored upon activating First Aid by 80. Unlocks Medicine (Engineer, Sentinel) .
  6. Increases health restored upon activating First Aid by 100.
  7. Increases health restored upon activating First Aid by 110. Unlocks Electronics (Turian Agent).
  8. Increases health restored upon activating First Aid by 120.
  9. Increases health restored upon activating First Aid by 130.
  10. Increases health restored upon activating First Aid by 140.
  11. Increases health restored upon activating First Aid by 150.
  12. Increases health restored upon activating First Aid by 180.

Classes Edit

These classes have access to the First Aid talent:

Mass Effect 3 Edit

Unity's original function is superseded by First Aid: each player class has access to First Aid, a power that uses medi-gel to revive fallen squadmates and restore all of Shepard's health on all difficulties with the exception of Insanity, which will only restore to full health if Shepard is not taking health damage. If Shepard is taking health damage when used, then it will restore around 2 to 2 and a half sections of Shepards health.

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