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First Aid

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Mass EffectEdit

FirstAidIcon

First Aid is a tech talent available to Engineers, Sentinels, the Turian Agent, and the Asari Scientist, and unlockable for Soldiers, Infiltrators, and the Quarian Machinist. First Aid makes medi-gel more effective by increasing the amount of healing per use.

First Aid differs from most tech talents in its use. Instead of taking your squad's highest rating in the skill, as tech skills do, it uses the combined skill of the squad.

Because it is a 'background' talent that cannot be deployed at will, the First Aid achievement is unlocked by using medi-gel 150 times.

In the PC version, the default key for applying medi-gel is the 'F' key; in the 360 version it is the 'Y' button; and in the PS3 version it is the 'Triangle' button. First Aid cannot be used repeatedly as it requires a "cooldown" period before the next medi-gel can be used. Some of the talents (Medicine, for example) will reduce the cooldown time for First Aid to become available for use again.

Talent Levels Edit

  1. Increases health restored on Medi-gel by 40.
  2. Increases health restored on Medi-gel by 50.
  3. Increases health restored on Medi-gel by 60.
  4. Increases health restored on Medi-gel by 70. Unlocks Electronics (Asari Scientist).
  5. Increases health restored on Medi-gel by 80. Unlocks Medicine (Engineer, Sentinel) .
  6. Increases health restored on Medi-gel by 100.
  7. Increases health restored on Medi-gel by 110. Unlocks Electronics (Turian Agent).
  8. Increases health restored on Medi-gel by 120.
  9. Increases health restored on Medi-gel by 130.
  10. Increases health restored on Medi-gel by 140.
  11. Increases health restored on Medi-gel by 150.
  12. Increases health restored on Medi-gel by 180.

Classes Edit

These classes have access to the First Aid talent:

Mass Effect 3 Edit

Unity's original function is superseded by First Aid: each player class has access to First Aid, a power that uses medi-gel to revive fallen squadmates and restore all of Shepard's health on all difficulties with the exception of Insanity, which will only restore to full health if Shepard is not taking health damage. If Shepard is taking health damage when used, then it will restore around 2 to 2 and a half sections of Shepards health.

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