This article is about pistol weapons in Mass Effect and Mass Effect: Andromeda. For the talent in Mass Effect, see Pistols (talent). For the skill in Mass Effect: Andromeda, see Pistols (skill). For pistols in Mass Effect 2 and Mass Effect 3, see Heavy Pistols. |
Mass Effect[]
Pistols refers to both a type of weapon and the talent that gives proficiency in them. Pistols are close- and mid-range weapons designed for a variety of situations, particularly shooting on the move. They lack the automatic fire of assault rifles, and do less damage compared to shotguns or sniper rifles.
This talent is available to all classes except Sentinels, who get bonuses to pistol proficiency from their class skill, Asari Scientist, who has no weapon talents whatsoever, and Krogan Battlemaster and Turian Agent, which instead use assault rifles as their "basic" weapon.
However, even with a low number of points or none whatsoever, pistols are significantly more accurate than any of the other weapons. For this reason they are generally reserved as backup weapons for biotic and tech specialists as their main skills recharge. Moreover their high accuracy, particularly in the early levels, should not be overlooked by Soldiers as an alternative to assault rifles, especially if the Shotgun talent is going to gain investment much later in the game.
Pistols have a rate of fire of 4 shots per second. When Master Marksman is active, they will out-perform assault rifles of the same rank.
Pistol Models[]
Raikou line of Pistols
Manufacturer: | Ariake Technologies | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | 163 | 173 | 182 | 192 | 202 | 211 | 221 |
Shots Before Overheat: | - | - | - | 17.7 | 18.6 | 19.5 | 20.5 | 21.7 | 23 | 24.4 |
Accuracy Rating: | - | - | - | 63 | 64 | 65 | 66 | 66 | 67 | 68 |
Brawler line of Pistols
Manufacturer: | Armax Arsenal | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | - | - | - | 208 | 218 | 229 | 239 |
Shots Before Overheat: | - | - | - | - | - | - | 24.6 | 26.3 | 28.3 | 30.5 |
Accuracy Rating: | - | - | - | - | - | - | 77 | 77 | 78 | 79 |
Judgement line of Pistols
Manufacturer: | Batarian State Arms | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | 18.5 | 19.4 | 20.4 | 21.5 |
Accuracy Rating: | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |
The Judgement pistols can only be acquired through console commands.
Harpy line of Pistols
Manufacturer: | Cerberus Skunkworks | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 157 | 168 | 179 | 190 | 202 | 213 | 224 | 235 | 246 | 258 |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | 18.5 | 19.4 | 20.4 | 21.5 |
Accuracy Rating: | 86 | 86 | 86 | 87 | 87 | 87 | 87 | 88 | 88 | 88 |
The Harpy pistols can only be acquired through console commands.
Stinger line of Pistols
Manufacturer: | Devlon Industries | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | 150 | 158 | 167 | 176 | 185 | 194 | 202 |
Shots Before Overheat: | - | - | - | 18.6 | 19.5 | 20.6 | 21.7 | 23 | 24.5 | 26.2 |
Accuracy Rating: | - | - | - | 66 | 67 | 68 | 69 | 69 | 70 | 71 |
Striker line of Pistols
Manufacturer: | Elanus Risk Control Services | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 101 | 108 | 115 | 122 | 130 | 137 | 144 | 151 | 158 | 166 |
Shots Before Overheat: | 13.9 | 14.4 | 14.9 | 15.5 | 16.1 | 16.8 | 17.6 | 18.4 | 19.3 | 20.3 |
Accuracy Rating: | 47 | 48 | 49 | 51 | 52 | 53 | 54 | 55 | 56 | 57 |
Legendary Edition: The Striker has the lowest stats among the three three-round-burst pistols available.
Kessler line of Pistols
Manufacturer: | Hahne-Kedar | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 90 | 96 | 102 | 109 | 115 | 122 | 128 | 134 | 141 | 147 |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | 18.5 | 19.4 | 20.4 | 21.5 |
Accuracy Rating: | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |
Cobra line of Pistols
Manufacturer: | Hahne-Kedar Shadow Works | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 123 | 132 | 141 | 150 | 158 | 167 | 176 | 185 | 194 | 202 |
Shots Before Overheat: | 15.3 | 15.9 | 16.6 | 17.3 | 18.1 | 19 | 19.9 | 21 | 22.3 | 23.6 |
Accuracy Rating: | 57 | 58 | 59 | 60 | 60 | 61 | 62 | 63 | 64 | 65 |
The Cobra pistols can only be acquired through console commands.
Stiletto line of Pistols
Manufacturer: | Haliat Armory | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 146 | 156 | 166 | 177 | 187 | 198 | 208 | 218 | 229 | 239 |
Shots Before Overheat: | 15 | 15.6 | 16.2 | 16.9 | 17.7 | 18.5 | 19.4 | 20.5 | 21.6 | 22.9 |
Accuracy Rating: | 57 | 58 | 59 | 60 | 60 | 61 | 62 | 63 | 64 | 65 |
Pinnacle line of Pistols
Manufacturer: | Jormangund Technology | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 134 | 144 | 154 | 163 | 173 | 182 | 192 | 202 | 211 | 221 |
Shots Before Overheat: | 17.9 | 18.7 | 19.6 | 20.7 | 21.8 | 23.1 | 24.6 | 26.3 | 28.3 | 30.5 |
Accuracy Rating: | 76 | 77 | 77 | 78 | 78 | 79 | 79 | 80 | 80 | 81 |
The Pinnacle pistols can only be acquired through console commands.
Razer line of Pistols
Manufacturer: | Kassa Fabrication | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | - | - | - | 224 | 235 | 246 | 258 |
Shots Before Overheat: | - | - | - | - | - | - | 23.1 | 24.5 | 26.2 | 28.2 |
Accuracy Rating: | - | - | - | - | - | - | 75 | 75 | 76 | 77 |
Legendary Edition: The Razer has the highest stats among the three three-round-burst pistols available.
Karpov line of Pistols
Manufacturer: | Rosenkov Materials | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | - | - | - | 240 | 252 | 264 | 276 |
Shots Before Overheat: | - | - | - | - | - | - | 21.7 | 23 | 24.5 | 26.2 |
Accuracy Rating: | - | - | - | - | - | - | 73 | 73 | 74 | 75 |
Edge line of Pistols
Manufacturer: | Elkoss Combine | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 |
Shots Before Overheat: | 13.4 | 13.8 | 14.3 | 14.9 | 15.5 | 16.1 | 16.8 | 17.5 | 18.4 | 19.3 |
Accuracy Rating: | 38 | 39 | 40 | 42 | 43 | 44 | 45 | 47 | 48 | 49 |
HMWP Basic line of Pistols
Manufacturer: | Spectre Gear | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 112 | 120 | 128 | 136 | 144 | 152 | - | - | - | - |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | - | - | - | - |
Accuracy Rating: | 52 | 53 | 54 | 55 | 56 | 57 | - | - | - | - |
The HMWP Basic Pistol can only be acquired through console commands.
HMWP Advanced line of Pistols
Manufacturer: | Spectre Gear | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | 126 | 134 | 143 | 151 | 160 | 168 | 176 | - | - |
Shots Before Overheat: | - | 16.6 | 17.3 | 18.1 | 19 | 20 | 21.1 | 22.3 | - | - |
Accuracy Rating: | - | 55 | 56 | 57 | 58 | 59 | 60 | 61 | - | - |
The HMWP Advanced Pistol can only be acquired through console commands.
HMWP Master line of Pistols
Manufacturer: | Spectre Gear | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | 218 | 230 | 243 | 256 | 269 | 282 | 294 |
Shots Before Overheat: | - | - | - | 20.1 | 21.2 | 22.4 | 23.8 | 25.4 | 27.2 | 29.3 |
Accuracy Rating: | - | - | - | 87 | 87 | 87 | 87 | 88 | 88 | 88 |
Only The HMWP Master Pistol VII and X sophistication level can be found in-game. The rest can be acquired through console commands.
Legendary Edition: This is the only fully-automatic pistol naturally obtainable in-game.
Legendary Edition Firing Patterns[]
In Legendary Edition, the various pistols possess unique attributes that determine how they fire, further distinguishing each model.
Model | Manufacturer | Firing Mode |
---|---|---|
Brawler | Armax Arsenal | Semi-automatic |
Edge | Elkoss Combine | Semi-automatic |
HMWP | Spectre - Master Gear | Fully automatic |
Karpov | Rosenkov Materials | Semi-automatic |
Kessler | Hahne-Kedar | Semi-automatic |
Raikou | Ariake Technologies | Three-round burst |
Razer | Kassa Fabrication | Three-round burst |
Stiletto | Haliat Armory | Semi-automatic (slow fire rate, high damage per bullet) |
Stinger | Devlon Industries | Semi-automatic |
Striker | Elanus Risk Control Services | Three-round burst |
Mass Effect: Andromeda[]
A mixture of "hand cannons" and submachine guns (SMGs), pistols are generally the lightest weapons on the battlefield. This light weight allows more frequent use of powers. Single-shot pistols tend to be more effective against armor than SMGs but require careful aim.
In Mass Effect: Andromeda, Pistols and Submachine Guns (SMGs) were combined into a single Pistols category.
- Even if the in-game names and descriptions of some weapons specifically call out the weapon as an SMG (e.g. Charger), the weapon is classified as a "Pistol".
- The "Heavy" designation seen in Mass Effect 2 and Mass Effect 3 that was used for pistols was dropped in Mass Effect: Andromeda.
Pistol Models[]
- Rarity: Common
- Tech Type: Milky Way
- Damage: 34-58
- Rate of Fire: 500
- Max Clip Size: 15
- Max Ammo: 105-131
- Accuracy: 52-65
- Weight: 5-3
- Rarity: Uncommon
- Tech Type: Milky Way
- Damage: 86-141
- Rate of Fire: 260
- Max Clip Size: 12
- Max Ammo: 84-105
- Accuracy: 52-65
- Weight: 10-5
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 55-87
- Rate of Fire: 950
- Max Clip Size: 24
- Max Ammo: 192-240
- Accuracy: 50-63
- Weight: 15-8
- Rarity: Uncommon
- Tech Type: Milky Way
- Damage: 190-311
- Rate of Fire: 100
- Max Clip Size: 8
- Max Ammo: 56-70
- Accuracy: 57-71
- Weight: 10-5
- Rarity: Common
- Tech Type: Milky Way
- Damage: 19-32
- Rate of Fire: 650
- Max Clip Size: 50
- Max Ammo: 400-500
- Accuracy: 45-56
- Weight: 15-8
- Rarity: Rare
- Tech Type: Remnant
- Damage: 36-57
- Rate of Fire: 600
- Max Clip Size: 35-53
- Max Ammo: 1 (∞)
- Accuracy: 64-80
- Weight: 20-10
- Rarity: Ultra Rare
- Tech Type: Milky Way
- Damage: 57-88
- Rate of Fire: 450
- Max Clip Size: 24
- Max Ammo: 192-240
- Accuracy: 55-69
- Weight: 15-8
- Rarity: Ultra Rare
- Tech Type: Milky Way
- Damage: 24-37
- Rate of Fire: 925
- Max Clip Size: 40
- Max Ammo: 280-350
- Accuracy: 45-56
- Weight: 25-13
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 25-32
- Rate of Fire: 700
- Max Clip Size: 75
- Max Ammo: 225-250
- Accuracy: 45-53
- Weight: 20-16
- Rarity: Ultra Rare
- Tech Type: Heleus
- Damage: 17-26
- Rate of Fire: 225
- Max Clip Size: 70
- Max Ammo: 420-525
- Accuracy: 45-56
- Weight: 10-5
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 315-497
- Rate of Fire: 75
- Max Clip Size: 4
- Max Ammo: 28-35
- Accuracy: 40-50
- Weight: 30-15
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 99-157
- Rate of Fire: 380
- Max Clip Size: 6
- Max Ammo: 60-75
- Accuracy: 45-56
- Weight: 10-5
- Rarity: Ultra Rare
- Tech Type: Heleus
- Damage: 91-105
- Rate of Fire: 800
- Max Clip Size: 50
- Max Ammo: 400-500
- Accuracy: 40-50
- Weight: 15-8
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 315-497
- Rate of Fire: 75
- Max Clip Size: 4
- Max Ammo: 28-35
- Accuracy: 40-50
- Weight: 30-15
- Rarity: Ultra Rare
- Tech Type: Heleus
- Damage: 500-769
- Rate of Fire: 70
- Max Clip Size: 2
- Max Ammo: 20-25
- Accuracy: 60-75
- Weight: 20-10
Pistols Customization[]
Pistols can be customized by two different methods in Mass Effect: Andromeda.
Weapon Modifications[]
- Main article: Mods
Mods are customizations that are exclusive to weapons only in Mass Effect: Andromeda. Mods use round-shaped sockets on a weapon and can only be changed at a Loadout terminal.
Weapon Augmentations[]
- Main article: Augmentations
Augmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. When a weapon is created during Development (crafting), hexagonal-shaped sockets are available to add augmentations to the weapon. These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed.