Energy Drain
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Energy Drain is a tech power in Mass Effect 2 and Mass Effect 3. Energy Drain saps enemies' kinetic barrier power to boost your shields. Like Overload, this ability will do double damage to shields.
Note: This power travels in a straight line from the user to the target, hitting instantly.
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Mass Effect 2
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Power Ranks
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- Rank 1
- Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
- Energy Drain: 120.00 points
- Impact Radius: 1.20 meters
- Rank 2
- Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
- Energy Drain: 140.00 points
- Impact Radius: 1.20 meters
- Rank 3
- Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
- Energy Drain: 160.00 points
- Impact Radius: 1.20 meters
Rank 4
Choose to evolve the power into one of the following,
Heavy Energy Drain
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- Your energy drain is much more disruptive to synthetics and shields, causing unparalleled damage.
- Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
- Energy Drain: 200.00 points
- Impact Radius: 1.20 meters
Area Drain
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- You can greatly widen your energy drain's radius to easily hit multiple targets.
- Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
- Energy Drain: 160.00 points
- Impact Radius: 3.00 meters
Availability
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- Shepard via Advanced Training
- Tali'Zorah vas Neema (Loyalty Power)
Player Notes
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- Energy Drain deals the damage amount listed above to armor, barriers and synthetic health. Double damage is dealt to shields. No organic health damage is dealt.
- Energy Drain is capable of providing the largest shield boost in the game.
- Shields are recharged based on the amount of damage that was dealt. Shields can be temporarily boosted beyond their normal strength.
- Your shields are only restored if enemy shields or synthetics are hit.
- Energy Drain is useful for Adepts on higher difficulties because of the prevalence of shields among enemies.
Mass Effect 3
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Power Ranks
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Rank 1: Energy Drain
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Hit an enemy with this energy pulse to inflict damage and to steal barrier and shield power.
- Recharge Time: 8 seconds
- Damage: 220 points
- Radius: 1.50 meters
- Shields Restored: 50%
Rank 2: Recharge Speed
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Increase recharge speed by 25%.
- Recharge Time: 6.40 seconds
Rank 3: Damage
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Increase damage by 20%.
- Damage: 264 points
Rank 4: Damage/Radius
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Damage Increase damage by 30%.
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Radius Increase impact radius by 100%. |
Rank 5: Drain/Recharge Speed
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Drain Increase shield restoration rate by 50% when draining shields, barriers, or power from synthetic enemies.
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Recharge Speed Increase recharge speed by 25%.
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Rank 6: Damage/Armor Boost
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Damage Increase damage by 40%.
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Armor Boost Reduce damage taken by 40% for 10 seconds by gaining a temporary layer of armor by draining shields, barriers, or energy from synthetics. |
Player Notes
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- Energy Drain will replenish the player's shields when it hits an enemy with barriers/shields or any synthetic enemy.
- Energy Drain is a fast way of taking down Turrets as well as Atlases.
- Energy Drain with the Rank 4 Radius evolution is useful in taking on large groups of geth that tend to cluster at the onset of combat.
- Energy Drain is a useful bonus power for classes that are lacking in anti-shield capabilities like Adepts, Vanguards, and to a slightly lesser extent Infiltrators.
- In multiplayer, while not the most damaging ability, it will almost always stun the enemy, making it a great way to set up follow-up shots or melee.
- On higher difficulties, Energy Drain is a useful survival tool, allowing the player to weaken enemies and restore precious shielding at the same time.
- Unlike Overload, Energy Drain will only trigger Tech Bursts, Fire Explosions, and Cryo Explosions when used to kill primed synthetics or shielded organics. Using Energy Drain on unshielded and primed organics will not trigger tech combos.
- With a short enough recharge time, Energy Drain can render a player all but invincible against the geth, allowing you to restore your shields and stun enemies faster than they can kill you.
- The electrical effect that Energy Drain applies does not last as long as the one from Overload or Disruptor Ammo, making it an inferior choice as a primer when attempting to self-detonate tech bursts.
Availability
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- Single Player: Tali'Zorah vas Normandy, Commander Shepard (Bonus Power)
- Multiplayer: N7 Paladin Sentinel, Salarian Engineer, Salarian Infiltrator