Fandom

Mass Effect Wiki

Energy Drain

2,982pages on
this wiki
Add New Page
Talk15 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Energydrain

Energy Drain is a tech power in Mass Effect 2 and Mass Effect 3. Energy Drain saps enemies' kinetic barrier power to boost your shields. Like Overload, this ability will do double damage to shields.

This power travels in a straight line from the user to the target, hitting instantly.

Mass Effect 2 Edit

Power RanksEdit

  • Rank 1
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 120.00 points
    • Impact Radius: 1.20 meters
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 140.00 points
    • Impact Radius: 1.20 meters
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 160.00 points
    • Impact Radius: 1.20 meters

Rank 4

Choose to evolve the power into one of the following,

Heavy Energy DrainEdit

  • Your energy drain is much more disruptive to synthetics and shields, causing unparalleled damage.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 200.00 points
    • Impact Radius: 1.20 meters

Area DrainEdit

  • You can greatly widen your energy drain's radius to easily hit multiple targets.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 160.00 points
    • Impact Radius: 3.00 meters

Availability Edit

Player Notes Edit

  • Energy Drain deals the damage amount listed above to armor, barriers and synthetic health. Double damage is dealt to shields. No organic health damage is dealt.
  • Energy Drain is capable of providing the largest shield boost in the game.
  • Shields are recharged based on the amount of damage that was dealt. Shields can be temporarily boosted beyond their normal strength.
  • Your shields are only restored if enemy shields or synthetics are hit.
  • Energy Drain is useful for Adepts on higher difficulties because of the prevalence of shields among enemies as well as acting as an anti-synthetic weapon since Adepts do not have any powers or weapons training tailored to destroy synthetics.

Mass Effect 3 Edit

Power Ranks Edit

Rank 1: Energy Drain Edit

Hit an enemy with this energy pulse to inflict damage and to steal barrier and shield power.

  • Recharge Time: 8 seconds
  • Damage: 220 points
  • Radius: 1.50 meters
  • Shields Restored: 50%


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Time: 6.40 seconds


Rank 3: Damage Edit

Increase damage by 20%.

  • Damage: 264 points


Rank 4: Damage/Radius Edit

Damage

Increase damage by 30%.

  • Damage: 330 points

Radius

Increase impact radius by 100%.


Rank 5: Drain/Recharge Speed Edit

Drain

Increase shield restoration rate by 50% when draining shields, barriers, or power from synthetic enemies.

  • Shields Restored: 100%

Recharge Speed

Increase recharge speed by 25%.

  • Recharge Time: 5.33 seconds


Rank 6: Damage/Armor Boost Edit

Damage

Increase damage by 40%.

  • Damage: 418 (Damage), 352 (Radius)

Armor Boost

Reduce damage taken by 40% for 10 seconds by gaining a temporary layer of armor by draining shields, barriers, or energy from synthetics.

Player Notes Edit

Mechanics
  • Energy Drain deals 3x damage to all shields and barriers, normal damage to armor from synthetic enemies, and only half damage to armor from organic enemies.[1]
  • Energy Drain will only replenish the player's shields when it hits an enemy with barriers/shields or any synthetic enemy.
  • Energy Drain will only prime and detonate combos when used against an organic with shields or barriers, or any synthetic.
Strategies
  • Energy Drain is a fast way of taking down Turrets as well as Atlases.
  • Energy Drain with the Rank 4 Radius evolution is useful in taking on large groups of geth that tend to cluster at the onset of combat.
  • Energy Drain is a useful bonus power for classes that are lacking in anti-shield capabilities like Adepts, Vanguards, and to a slightly lesser extent Infiltrators.
  • In multiplayer, while not the most damaging ability, it will almost always stun the enemy, making it a great way to set up follow-up shots or melee.
  • On higher difficulties, Energy Drain is a useful survival tool, allowing the player to weaken enemies and restore precious shielding at the same time.
  • With a short enough recharge time, Energy Drain can render a player all but invincible against the geth, allowing you to restore your shields and stun enemies faster than they can kill you.
  • The electrical effect that Energy Drain applies does not last as long as the one from Overload or Disruptor Ammo, making it an inferior choice as a primer when attempting to self-detonate tech bursts.

Availability Edit

References Edit

  1. http://social.bioware.com/forum/1/topic/347/index/9822648#13558922

Also on Fandom

Random Wiki