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Electrical Hammer

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ME3 Electrical Hammer

Electrical Hammer is a class power in Mass Effect 3's multiplayer mode. It is available for the Krogan Warlord Sentinel character in the Mass Effect 3: Reckoning DLC.

Power Ranks Edit

Rank 1: Electrical Hammer Edit

Charge your hammer with electrical energy, making all hammer impacts do electrical damage in a large area while stunning enemies. Your melee attacks will expend these charges.

Highly effective against shields and barriers.

  • Recharge Speed: 18 sec
  • Damage Bonus: 250
  • Impact Radius: 4 m
  • Number of Charges: 2


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 14.40 sec
  • Damage Bonus: 250
  • Impact Radius: 4 m
  • Number of Charges: 2


Rank 3: Radius Edit

Increase damage radius by 20%.

  • Recharge Speed: 14.40 sec
  • Damage Bonus: 250
  • Impact Radius: 4.80 m
  • Number of Charges: 2


Rank 4: Shields & Barriers/Radius Edit

Shields & Barrier

Increase damage done to shields/barriers by 75%.

Radius

Increase impact radius by 40%.

  • Recharge Speed: 14.40 sec
  • Damage Bonus: 250
  • Impact Radius: 6.40 m
  • Number of Charges: 2


Rank 5: Fire Damage/Chill Edit

Fire Damage

Add a fire effect to impacted targets to do 250 damage over 5 seconds.

Chill

Add a chill effect to impacted targets that decreases movement speed by 30% and increases all damage by 20%. This effect lasts 5 seconds.


Rank 6: Radius & Combo/Number of Charges Edit

Radius & Combo

Increase impact radius by 30%.
Increase the damage of tech combo detonations by 65%.

  • Recharge Speed: 14.40 sec
  • Damage Bonus: 250
  • Impact Radius: 6 m (Shields & Barrier), 7.60 m (Radius)
  • Number of Charges: 2

Number of Charges

Increase the number of charges generated by Electric Hammer by 2.

  • Recharge Speed: 14.40 sec
  • Damage Bonus: 250
  • Impact Radius: 4.80 m (Shields & Barrier), 6.40 m (Radius)
  • Number of Charges: 4


Player Notes Edit

  • With either "Fire Damage" or "Chill" evolutions, Electrical Hammer can set up or detonate fire / cryo explosions respectively. This makes Krogan Warlord especially effective when playing with tech characters.
  • Having radius evolutions will allow a large number of enemies within a large distance to be hit. This will soften the targets up a little bit, and allow for an easier time for the Krogan Warlord to melee enemies in rapid succession. It will also allow tech combos to be much more effective when rank 6 evolution radius and combo is taken.
  • Chill damage is a very effective way to make tougher enemies more vulnerable to your attacks, as well as aid your team in killing anybody exposed to your chilling hammer.
  • With Fire Damage, one can disrupt a Hunter or Phantoms tactical cloak for a few seconds, giving the team precious seconds to target and kill said foes.

Availability Edit

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