Eclipse Vanguard
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| Race | Human or Asari |
| Type | Organic, Biotic |
| Faction | Eclipse |
| Armament | M-27 Scimitar M-15 Vindicator |
| Abilities | |
| Health | Moderate |
| Barriers | Moderate |
| Locations | Omega, Illium, Bekenstein, Helyme, Lorek |
Capabilities
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Offensive
Their combat behaviour is to engage the enemy at point-blank range, but unlike the larger geth units or the Krogan Berserker, Eclipse Vanguards utilise cover during their advance.
For offensive power, Vanguards are armed with the M-27 Scimitar, which is limited in range, but has a bonus to damage versus shields and barriers.
Their Warp ability also complements their armament. Human Eclipse Vanguards use M-15 Vindicators and attack from range.
Defensive
Eclipse Vanguards possess the rarer biotic barrier protection. As such they are resistant to powers and ammo that are effective on shields such as Overload and Disruptor Ammo.
Tactics
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General Tactics
- On harder difficulties, Vanguards are a nightmare to face in close combat, and the recommended tactic is to keep the Eclipse Vanguard at a distance. Ideally, they should be taken out at long range as they try to close in on you.
- Powers such as Warp, Concussive Shot and Reave are effective against barriers, as are assault rifles and Submachine Guns with their innate damage bonuses.
- As one of the most dangerous class of Eclipse mercenaries in a given group, it is advisable to concentrate firepower on any advancing Eclipse Vanguards.
Class Specific
- For Vanguards, close-range may be the preferred distance as their damage-dealing abilities at short ranges are also quite substantial.
See Also
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- Eclipse
- Eclipse Commando
- Eclipse Engineer
- Eclipse Heavy
- Eclipse Operative
- Eclipse Trooper
- Sisterhood Initiate