Eclipse Trooper
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| Race | Human or Salarian |
| Type | Organic |
| Faction | Eclipse |
| Armament | M-8 Avenger M-4 Shuriken |
| Abilities | |
| Health | Moderate |
| Shields | Low |
| Locations | Omega, Illium, Bekenstein, Helyme, Lorek |
Capabilities
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Offensive
The human Eclipse Troopers are equipped with M-8 Avenger assault rifles making them effective at taking down shields, barriers and penetrating armor. This also allows them to put down a constant barrage of fire, as its heat sink capacity means that their reload times can be some distance apart. They rarely enter close quarters combat, preferring to take cover at medium range, and will usually be easy to deal with if unsupported by more elite troops such as Vanguards.
Salarian troopers are armed with M-4 Shuriken Machine Pistols, making them very effective at stripping a squad’s shields and barriers away. The salarian troops also have a tendency to move around and strafe more, making them more exposed but also more difficult to hit in intense firefights. They will rarely attempt to enter close quarters, because of their lack of durability and firepower.
Also, Eclipse Troopers hired by Donovan Hock on Bekenstein are able to use some kind of a Flashbang Grenade which causes damage, knocks back and temporarily blinds Shepard.
Defensive
They gain light shielding on Hardcore and Insanity, making them a more durable opponent.
Tactics
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Eclipse Troopers are not dangerous if they are kept at a distance and picked off. They usually possess a numerical advantage over the squad that can make close quarters combat unavoidable. If a solitary Trooper enters close quarters they are quite easy to deal with, especially on lower difficulties where they lack shielding. Their main threat is that they can keep a squad pinned down long enough to allow troops such as Eclipse Vanguards to approach and flank.
See Also
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- Eclipse
- Eclipse Commando
- Eclipse Engineer
- Eclipse Heavy
- Eclipse Operative
- Eclipse Vanguard
- Sisterhood Initiate