|This article is about Research in Mass Effect: Andromeda. For Research in Mass Effect 2, see Research.|
Development (or crafting) is the second portion of creating an item whereas Research unlocks and makes available options for creating items.
Development Menu Edit
The Development screen is divided into five navigable tabs:
- Ready to Develop - All the blueprints Ryder currently has acquired.
- Weapons - Pistols, Shotguns, Assault Rifles, Sniper Rifles, Melee Weapons
- Armor - Arms, Chests, Helmets, and Legs for armor.
- ND1 Nomad - Upgrades for the ND1 Nomad.
- Special Items - Unique items required for certain missions.
Developing Items Edit
Creating an item for use in Mass Effect: Andromeda begins by navigating to an item to build in the development menu. The development process for the item can then begin if the required resources are available. (If all the materials aren't available, there is an option to get information on how to obtain the missing items).
For a comprehensive table with all resources requirements: see Resources For Development
During development of an item, there is the opportunity to give the item a custom name.
- Main article: Augmentations
During development, augmentations (if applicable) can be applied to the item being created. Most blueprints at Rank II or higher have augmentation slots for semi-permanent devices that can be incorporated into weapons or armor during the development process.
- Augmentations boost stats or change an item's behavior.
- Augmentations once applied to crafted items can't be removed. This is different compared to Mods for weapons or Fusion Mods for armor that can be changed at any time. Deconstructing an item is the only way to get back the augmentation applied to the item being created.
- The number of augmentations allowed can be increased by one with the Innovation Science cryo pod perk.
|Mass Effect: Andromeda Guides|
|Completion||Walkthrough • Dialogue • Inventory • Experience|
|Profiles||Soldier • Engineer • Adept • Sentinel • Vanguard • Infiltrator • Explorer|
|Other||Squad Members • Merchants • Skills • Research • Development|