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The kett stronghold is a large power station. It has allowed them to spy on Initiative activity and stage repeated attacks that are quickly reinforced. Dealing with the station will greatly improve the viability of Eos. A direct assault is inevitable, but perhaps there is a way to weaken the stronghold before the attack.

Acquisition Edit

This mission automatically starts when Ryder gets close to the base located at The Sheartop. Note: This area can't be accessed until after the radiation has cleared on Eos.

Kett base Eos

Walkthrough Edit

There are several items to note about this mission:

  • Manual saves are disabled inside the base and there are only a few auto-saves. If Ryder is defeated, this means that Ryder will often have to redo a large portion of the mission.
  • Leaving the base will reset the mission. Ryder has to complete the entire mission all at once.
  • The walkthrough objectives may seem to jump forwards then backwards at times but follow in-game objective prompts. Ryder will obtain an objective prompt, but then several more will show up in between, and then the original objective shows back up.

Investigate The Kett Presence Edit

Ryder begins the mission with the goal to investigate the kett base near The Sheartop.
Note: Ryder will need to fight to the navpointMEA Tracked Objective Map Iconfar inside the facility for this objective to be completed.

Find A Way Inside The Kett Power Facility Edit

Ryder has to eliminate the kett and two Kett Turrets protecting the entrance.

As Ryder approaches the door into the facility, a sub-mission is added.

Kett Shield Station Edit

Unlock The Shield Gate Edit

Ryder will need to unlock the door into the facility. Interact with the Locked Console marked with MEA Unlock Map Icon. After interacting with the console, Ryder will have to defend the position and eliminate the attacking kett while staying within the white circle on the ground. If Ryder leaves the white circle, hack progress will stop until Ryder returns to the white circle. After the hack is complete, defeat any remaining kett and Ryder can enter the facility through a set of two doors. In between the doors, in the small room, is a container.

Access The Stronghold Core Edit

A long walk and many fights are required to reach the Stronghold Core.

The facility ahead of Ryder has three main sections:

  • the Kett Shield Station (the large ring-shaped construction).
  • the Base (at the far end).
  • the Stronghold Core with the Command Center (underground below the Base).

After passing through the set of two doors, Ryder is located in the Kett Shield Station and more kett forces have to be defeated.

Optional: Access The Kett Shield Array Edit

To shut down the blue shield, three consoles have to be accessed. Using the first console gains access to the shield array (marked on map with MEA Optional Objective Map Icon).

Optional: Set The Shield Generators To Overload (0/2) Edit

The other two consoles are further inside on the left and right sides of the ring-shaped structure (marked on map with MEA Optional Objective Map Icon). As Ryder approaches a console, a kett dropship will fly in and drop of reinforcements. Either quickly Sabotage the console or defeat the enemies then interact with the console. Take the time to defeat all of the enemies from the drop ship before moving to the other side to reduce the number of kett Ryder has to fight at one time. On the left side next to the console is a container.

Optional: Overload The Kett Shield Array Edit

Go back to the first console Ryder accessed and jump up to the top of the building. A new console has been marked on the map with MEA Optional Objective Map Icon. This is the shield console. On the same structure, there is a second console that deactivates the alarm. This console isn't marked and can easily be missed. Deactivate the marked console and the shield surrounding the facility goes down. Go around the column to the alarm console and deactivate it. SAM will inform Ryder that the alarms have been disabled (later Ryder will discover that is not entirely true).

Ryder can now continue deeper into the facility. Be prepared as kett will show up unexpectedly to attack.

Beyond the end of the inner ring-shaped construct is the Base section of the stronghold. Kett defenders there are waiting for Ryder.

Warning: From this point on, Ryder will need to stay alive until all the kett and the boss have been eliminated. If Ryder is defeated, plan on redoing everything from this point.

SAM will inform Ryder that reinforcements will arrive soon, and an alarm starts sounding (even if Ryder disabled the optional consoles previously). A sub-mission will be added and Ryder will need to shut down the alarm because reinforcements will continue to arrive in waves as long as the alarm is on. Find an alarm console to deactivate it (marked with MEA Security Alarm Map Icon; any alarm console will do).

The Security Alarm Edit

Use The Security Console To Disable The Alarm Edit

This alarm will activate occasionally when Ryder is fighting through the base.

As Ryder progresses into the base, another sub-mission will be added when Ryder gets close to any one of three specific terminals. Once the sub-mission is added, these three terminals will be marked withMEA Tracked Objective Map Icon.

Base Edit

Secondary: Override All Security Lockdown Terminals Edit

Deactivate the three terminals. One of them is at the marker for the initial objective Investigate The Kett Presence.

Next to the central terminal is a container.

Note: Oddly, the map markers remain even after all of the security terminals have been deactivated.

Enter the building in the rear end of the stronghold and find the console that will open the door in the floor to the core of the facility. Opening it completes the objective Access The Stronghold Core.

Reach The Command Center Edit

Down the hole is the command center with two groups of kett and the Kett Invictor (the boss).

Jump down. (If Ryder continues to stand next to the hole for a while the enemies will jump up for Ryder.)

Warning: It's possible to jump up again, but if Ryder does so, the boss might not show up. Whether it's by design or a bug is unknown. If this happens, the only recourse is to reload the last save, which is when Ryder first entered the Base section, and redo all the fighting and deactivate the terminals.

Eliminate the first group of kett.

Open one of the three doors to the next room. In the room is the Invictor and allies. It's a good idea to eliminate the minor enemies first so Ryder can concentrate on the boss without risking being attacked from behind or getting caught in crossfire.

Eliminate The Kett Invictor Edit

The Invictor is surrounded by an impenetrable shield with an orb circling around it. Destroy the orb, and the shield will disappear for a few seconds. During that time only the Invictor takes damage, then the Invictor puts up the shield again. Patiently grind the Invictor down.

Occasionally the Invictor sends out an expanding orb of damage. Don't get caught in it. When Ryder sees the Invictor charging it, move to the side and hide behind some big object.

Don't get close to the Invictor, as the Invictor can kill Ryder instantly - fight the Invictor from range.

Ryder receives +1330 XP after killing the Invictor.

Note: If Ryder is defeated, Ryder will have to reload the latest save (which happened a long time ago), so Ryder is advised to play it safe and stay alive (especially on the two hardest difficulty settings).

Unlock Access To The Zenith Observation Room Edit

Use the console to unlock the Zenith Observation Room.

Access The Zenith Observation Room Edit

Pass through two doors and use the Elevator Controls.

There are two containers on either side of the room when Ryder exits the elevator.

There is a Kett Core Encryption Tech that can be scanned for +100 Rd icon heleus orange.

On a terminal in the zenith observation room are three entries:

Concerns
Translated from Tonaizhet:

This mission is foolish. We hunt for Remnant myths while those creatures seek to oppose us. We must make them see the glory of kett, not dig through the mud of this broken planet.

I do not blame the highest one, of course. Our light only seeks to make us strong. This Remnant has poisoned the highest one's mind. It should be destroyed.


Recommendation
Translated from Tonaizhet:

You have heard, I am sure, of the new creatures from beyond dark space. Will they be a threat to enlightenment? The highest one does not worry, but I see pain and war in the future. We must see those creatures for the pestilence they are.

I recommend a team of our most trusted to begin elimination.


Please
Translated from Tonaizhet:

Most enlightened,

This humble servant seeks an audience with you. When I sleep, I see things. Terrible visions of creatures I think I knew once. Why do I feel this way? Do I see the future, or the past? Please, make it stop.

If I must die to quiet these visions, I will gladly end my life. Tell me what I must do.

Disable The Kett Power Facility Edit

Use the console. This completes the mission.

Loot the three containers before leaving the room. Use the elevator to leave.

Note: If Ryder wishes to fast travel from the facility, note that the map has three levels (lower right corner). The surface of Eos is the bottom one (click it). This is mentioned here because this might be the first time in the game Ryder will encounter this.

Rewards Edit

  • +1330 XP
  • +300 AVP AVP icon
  • +10% Eos viability