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Decoy

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ME3 Decoy
Decoy is a tech power in Mass Effect 3. When this power is activated a hologram copy appears approximately 3-5m away. This hologram mimics the activator's appearance and movements but does not actually move, nor does it actually attack.

In single-player Decoy is one of EDI's unique powers and can be unlocked as a bonus power for Commander Shepard.

Power Ranks Edit

Rank 1: Decoy Edit

Distract opponents with this decoy.

  • Recharge Speed: 8 sec
  • Duration: 15 sec
  • Decoy Shields: 1000


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed 6.40 sec


Rank 3: Duration Edit

Increase duration by 30%.

  • Duration: 19.50 sec


Rank 4: Duration/Durability Edit

Duration

Increase duration by 40%.

  • Duration: 25.50 sec

Durability

Increase shields by 40%.

  • Decoy Shields: 1400


Rank 5: Shock/Recharge Speed Edit

Shock

Shock enemies for 100 points within 2.5m radius of the decoy.

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Speed 5 sec


Rank 6: Exploding Decoy/Shields & Duration Edit

Exploding Decoy

Decoy detonates on destruction, causing 300 damage across 4 meters.

Shields & Duration

Increase shields and duration by 50%.

  • Duration: 33 sec (Rank 4 Duration), 27 sec (Durability)
  • Decoy Shields: 1900 (Durability), 1500 (Rank 4 Duration)


Player Notes Edit

Mechanics
  • As of patch 4, melee creatures will completely ignore Decoy,[1] reducing its effectiveness especially when fighting Reapers, since Husks, Brutes, and Banshees will not respond to the Decoy.
  • Many enemies will ignore the Decoy if they see you spawn it. However, geth appear to be consistently fooled by a Decoy.
  • Unlike other "pet" powers (Combat Drone, Sentry Turret, etc.) the Decoy appears at a fixed distance in front of you.
    • If you try to use Decoy where it would not be able to appear, it will instead appear directly on top of your character. Because it mimics your motions, it may not even be apparent that a Decoy has spawned until you move away from your position.
  • Some enemies are notoriously inaccurate when trying to attack a Decoy.
Strategies
  • In multiplayer, this power is especially useful for halting advancing enemies, i.e. Geth Hunters and Geth Pyros. They will stop, decloak, and attack the decoy, opening them up to attacks from yourself and allies.

Availability Edit

References Edit

  1. https://web.archive.org/web/20160318002211/forum.bioware.com/topic/403231-upcoming-mass-effect-3-patch-4-patch-notes/

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