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Damping

From Mass Effect Wiki

Damping is a tech talent available to Engineers and Infiltrators. Damping increases the explosion radius on your tech proximity mines, and shuts down enemy tech and biotic abilities. This makes it a useful defensive talent when facing large groups of enemies or strong biotics like asari commandos. In conjunction with Sabotage, Damping can render enemies virtually helpless, giving you a prime opportunity to use your shotgun or hit them with grenades.

Contents

[edit] Talent Levels

  • Level 1: Damping
  • Level 2: Increases the radius of Sabotage, Overload, and Damping by 10%.
  • Level 3: Increases the radius of Sabotage, Overload, and Damping by 14%.
  • Level 4: Increases the radius of Sabotage, Overload, and Damping by 18%.
  • Level 5: Increases the radius of Sabotage, Overload, and Damping by 20%.
  • Level 6: Advanced Damping
  • Level 7: Increases the radius of Sabotage, Overload, and Damping by 22%.
  • Level 8: Increases the radius of Sabotage, Overload, and Damping by 24%.
  • Level 9: Increases the radius of Sabotage, Overload, and Damping by 26%.
  • Level 10: Increases the radius of Sabotage, Overload, and Damping by 28%.
  • Level 11: Increases the radius of Sabotage, Overload, and Damping by 30%.
  • Level 12: Master Damping

[edit] Damping

Damage: 50 damage in a 6m radius. Stuns basic enemies for 3s.
Enemy Cooldown: Adds 30% cooldown time to enemy biotic or tech talents.
Recharge Time: 50 sec.
Accuracy Cost: 60%

[edit] Advanced Damping

Damage: 100 damage in an 8m radius. Stuns most enemies for 3s.
Enemy Cooldown: Adds 45% cooldown time to enemy biotic or tech talents.
Recharge Time: 50 sec.
Accuracy Cost: 60%

[edit] Master Damping

Damage: 100 damage in a 10m radius. Stuns all but the toughest enemies for 3s.
Enemy Cooldown: Adds 60% cooldown time to enemy biotic or tech talents.
Recharge Time: 40 sec.
Accuracy Cost: 60%

[edit] Classes

The following classes can use the Damping talent: