Crime Boss
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| Race | Human |
| Type | Organic |
| Armament | Assault Rifles, Pistols |
| Abilities | |
| Health | High |
| Shields | Very High |
| Locations | Mavigon, Klensal |
Tactics
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- Because Crime Bosses are more than happy to waste their underlings to protect themselves, they will typically be the last opponents to be faced. They will prefer to stay behind cover at the far ends of the room, and often will not exit the cover until enemies get too close. Bosses are equipped with assault rifles, but will switch to pistols if you overheat the former with Sabotage. Being boss enemies, they provide significantly more experience.
- They have 4 to 6 bars of shielding depending on the difficulty. As such, using Overload will make this fight a lot easier. Keep in mind that their shielding regenerates over time, as is the case with all ME enemies. Their health will regenerate as well, so using Chemical or Inferno Rounds is a good idea.
- They will often use their 4 tech talents, so watch out for the Tech proximity mines. If you or your squadmate has Damping, make sure to use it straightwaway to prevent them from using their tech talents, especially since they have their own Damping. Using Lift will also help to mitigate this threat.