This is Cora's loyalty mission.
Read e-mail from CoraEdit
Acknowledge it to get the next objective. This can be skipped by talking to Cora before reading the email, which will mark this goal as failed but have no other effect.
Speak to Cora on the Tempest Edit
Search the Valay system for Ark Leusinia Edit
Upon entering the Valay system, Suvi detects an anomaly on sensors. Scanning the anomaly reveals that Ark Leusinia is here, heavily damaged and nearly without power. Boarding the Leusinia begins the mission. As usual with loyalty missions, manual saving will be disabled for the duration of the mission.
Reach the bridge Edit
The party enters the Leusinia through a darkened corridor with signs of recent combat. As the party approaches the second door, Captain Atandra is heard over comms, preparing to vent the corridor to space. After convincing her that they're not more invading kett, Ryder and party are invited to the bridge. Datapads in the next area reveal details of the near-catastrophic damage to the Leusinia, and that the asari pathfinder who is now Sarissa Theris, not Matriarch Ishara overrode her SAM's recommendation, ordering the revival of the family members of the few surviving flight crew before reviving more critical personnel.
Upon reaching the bridge, Ryder finds Sarissa and Captain Atandra. Captain Atandra reveals that Matriarch Ishara died attempting to negotiate with the kett, and Sarissa being next in line for succession assumed the position of Pathfinder. Ishara's death is said to have provoked Sarissa into stealing the kett navigational charts of the Scourge. In turn, the Archon has sent his top agent, the Valiant, and his Decimation hunters in pursuit of the Leusinia, and Sarissa in particular. Kett have boarded the Leusinia and are still trapped below decks.
The Leusinia's drive core is without power, so the ark can't escape from the kett pursuers via FTL. Sarissa has her commandos attempting to repower the core, but this requires fighting the kett boarders. Ryder goes to assist them while Sarissa continues working to decipher the kett nav chart so the Leusinia can escape through the Scourge.
Look for asari commandos in Hangar Control Edit
Following a short tram ride, Ryder emerges in a corridor leading to Hangar Control. Sarissa's new second-in-command Vederia Damali is within. Vederia has discovered that the kett have blocked open the hangar doors, and the safeties are draining too much power trying to close the doors again for the drive core to recharge.
Activate hangar door override Edit
Ryder must now use SAM on a nearby console to override the hangar door controls and stop the power drain. Interacting with the console triggers a kett attack from the catwalks above, with Ryder confined to the space near the console until the override is completed. Fortunately, there is convenient cover. After the override is finished, defeat all remaining kett to proceed.
Speak to Vederia Edit
After combat is over some power junctions to the west explode, and Vederia runs off to investigate a maintenance panel there. Follow and talk to her. Vederia discovers that something unknown in the lower decks is also draining massive amounts of power, which caused the overload and a fire below. Vederia heads off to check on the remaining stasis pods while Ryder cuts through the Leusinia's living quarters to reach the second power drain.
You receive 290 XP.
Go below decks through the living quarters Edit
As Ryder travels through the next few areas you'll occasionally hear from Vederia, who is having her own problems and receives advice from Cora.
In the next area Ryder will discover animal storage crates, which the kett apparently used to bring Wraiths aboard, and a datapad with evacuation orders. Proceed through a darkened corridor. The rooms to the side of the corridor are asari quarters and contain squadmate conversations, datapads, terminals, and minor loot; the last room contains a few Chosen. A few Wraiths will also jump you during the trip. Descending further brings Ryder to Fire Control.
Secure Fire Control Edit
Kett are here, specifically Chosen, Wraiths, and one Destined. Defeat them and use the console to attempt to activate the fire suppression system, though the console promptly shorts out. Scanning reveals a nearby access panel where power has been diverted someplace else. Interact with the panel and then use the console again. This activates the fire suppression system and Ryder may proceed.
At this point, Vederia calls Ryder and says that she's discovered the source of the second power drain. She gives Ryder the nav point and heads off to meet them there.
You receive 290 XP.
Meet Vederia Edit
Proceed through a door which was previously blocked by the fire. At the bottom of the stairs, if you continue past the stairs leading to the objective marker, you'll find engineer Lapiris T'Caal's lab. A datapad and scannable object here offer some insight into the mysterious power drain ahead.
Proceed to the Observation Deck. Vederia is here, with a device which proves to be a mass effect generator used to hold a large section of damaged hull plating in place, which kept enough air pressure for a hundred asari to escape. Now the power drain is keeping the Leusinia from going to FTL. Vederia can't shut the device down, and needs Ryder's and SAM's assistance.
Scanning the device reveals that disconnecting the three power cables will require one person to work on the device while another works on the power connections. Otherwise the device will "fuse", which is apparently a bad thing. Vederia will stay at the device while Ryder works on the connections, which are now marked as nav points.
Disconnect power cables Edit
As Ryder disconnects each cable, a wave of kett -- one Destined, one Anointed, and several Chosen and Wraiths -- drops in to attack you. Dispatch each wave and proceed to the next cable. Kett will shoot at Vederia, but her biotic barrier seems to be invincible.
Once the final wave is defeated (580 XP), return to the device and deactivate it.
Deactivating the device releases the section of hull plating, and enough power to charge the FTL drive. As Vederia runs off to assist, SAM locates Matriarch Ishara's succession log, which is now accessible thanks to the restored power. The audio log reveals that Ishara died because Sarissa chose to go after the kett navigational charts rather than to rescue her Pathfinder. Cora is distraught; Ryder can either agree with Sarissa's decision or call it a screwup.
The kett interrupt the conversation by sending a dropship to the hull breach on deck 12. Sarissa comes down from the bridge to assist, while Ryder and squadmates put on their helmets and head for the breach.
Repel the kett attack on Deck Twelve Edit
As Ryder proceeds to the breach, SAM informs Ryder that the mass effect field device can still be used to disrupt local gravity.
You're going to face three kett waves here, composed of multiple Destined, Anointed, and Chosen. The Valiant, an Ascendant, will personally join the third wave. The console in the middle of the balcony on the middle level can be used to trigger the mass effect device. Triggering it will blow most of the kett in a wave into space (though not the Valiant), while Ryder and company are secured by their mag boots. The device will only work once, so you'll probably want to save it for the third wave so you can concentrate on the Valiant. Note that enemies can be tossed out of the hull breach by Throw and similar powers.
Defeating the Valiant triggers a cutscene where the wounded Valiant orders his ship to forget about capturing the Ark and destroy it instead. At this point Sarissa finally arrives and finishes him off. The Valiant's ship now launches a barrage of missiles at the Leusinia, but Sarissa, assisted by Cora, forms a large Barrier which deflects most of the missiles and reflects others back at the Valiant's ship, which explodes as the Leusinia escapes into FTL.
Note: When then Valiant is defeated you receive a large amount of XP. It can't be seen on the screen because the cutscene starts immediately. You notice it if you get a level up message.
Decide Sarissa's fate Edit
Ryder, Cora, and Sarissa return to the bridge and meet up with Captain Atandra and Vederia. Ryder and Cora confront Sarissa about Matriarch Ishara's death. Sarissa wants her actions covered up, saying that a Pathfinder needs to give the people hope. Ryder can either go along with the coverup or demand that the truth be told.
If Ryder doesn't go along with the coverup, Captain Atandra is furious with Sarissa and wants to transfer Pathfinder status to the next in line, who is Vederia. Ryder can either agree to this or advise that Sarissa be kept as Pathfinder.
If Ryder both exposes Sarissa's action and goes along with Atandra, Vederia replaces Sarissa as the asari pathfinder. Otherwise, Sarissa keeps the job. While Cora is not happy with a coverup, there don't seem to be any serious repercussions for her relationship with Ryder, whatever is chosen.
Ark Leusinia will now be docked at the Nexus. Next time Ryder visits the Nexus the asari are welcomed by Tann, and they also give their thanks to Ryder for saving them.
If you choose to keep Sarissa’s actions a secret or allow her to stay on as Pathfinder, she shows up in the game's final battle. If you replace Sarissa with Vederia, Vederia shows up instead.
Cora's rank 6 skills are unlocked.
Cora Harper's loyalty has been earned, and she will now be able to access tier 6 abilities.
In the Atrium.
In Hangar Control.
In the passage to the living quarters.
In the living quarters.
In the engineering lab.
In the living quarters.
In the engineering lab.