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ME3 Concussive ArrowsConcussive Arrows is a grenade power in Mass Effect 3's multiplayer mode.

Power Ranks Edit

Rank 1: Concussive Arrows Edit

Load 3 concussive charges into your omni-bow to increase impact force, to knock down unarmored enemies, and to increase the number of arrows fired simultaneously. When you run out of concussive charges, you will fire normal arrows again.

Highly effective against barriers.
Consumes a grenade.

  • Bonus Grenade Capacity: 1
  • Damage: 25
  • Force: 450 N
  • Arrows Per Shot: 5


Rank 2: Grenade Capacity Edit

Increase grenade capacity by 1.

  • Bonus Grenade Capacity: 2
  • Damage: 25
  • Force: 450 N
  • Arrows Per Shot: 5


Rank 3: Damage & Force Edit

Increase force and damage by 20%.

  • Bonus Grenade Capacity: 2
  • Damage: 30
  • Force: 540 N
  • Arrows Per Shot: 5


Rank 4: Damage & Force/Grenade Capacity Edit

Damage & Force

Increase damage and force by 30%.

  • Bonus Grenade Capacity: 2
  • Damage: 37.50
  • Force: 675 N
  • Arrows Per Shot: 5

Grenade Capacity

Increase grenade capacity by 1.

  • Bonus Grenade Capacity: 3
  • Damage: 30
  • Force: 540 N
  • Arrows Per Shot: 5


Rank 5: Shock/Chill Edit

Shock

Add an electrical effect to do an additional 100% damage over 5 seconds while briefly stunning the target. This effect can be detonated.

Chill

Add a chill effect to each arrow that slows enemy movement by 10% and increases all damage done to it by 5%. This effect lasts 8 seconds and can stack 3 times.


Rank 6: Arrow Count/Grenade Capacity Edit

Arrow Count

Increase the number of arrows released per shot by 1.

  • Bonus Grenade Capacity: 2 (Damage & Force), 3 (Grenade Capacity)
  • Damage: 37.50 (Damage & Force), 30 (Grenade Capacity)
  • Force: 675 N (Damage & Force), 540 N (Grenade Capacity)
  • Arrows Per Shot: 6

Grenade Capacity

Increase grenade capacity by 2.

  • Bonus Grenade Capacity: 4 (Damage & Force), 5 (Grenade Capacity)
  • Damage: 37.50 (Damage & Force), 30 (Grenade Capacity)
  • Force: 675 N (Damage & Force), 540 N (Grenade Capacity)
  • Arrows Per Shot: 5


Player Notes Edit

  • Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes one grenade each time.
  • If the player has multiple grenade powers, the grenade pool is shared between them.
  • Damage values are added on top of the regular damage done by the omni-bow.
  • Only one arrow power can be active at a time.

Availability Edit