Skill Ranks Edit
Intense physical and survival training designed to improve a combatant's stamina and versatility in battle.
|1||Health||Increases maximum health with each skill point invested in the Combat Skill Group.||+2% Max Health|
|2||Shields||Increases maximum shield rating with each skill point invested in the Combat Skill Group.||+2% Max Shields|
|3||Extra Holster||Up to three weapons can be equipped at once and carrying capacity is increased.|| +1 Weapon Loadout Size|
+15% Weapon Weight Capacity
|4||Consumables||Improves the effectiveness of all consumables (such as overdrive, perks and shield capacitors).||+30% Consumable Effectiveness|
|4||Regeneration||Improves health and shield regeneration rates|| +20% Health Regeneration Cap|
+50% Health Regeneration
|5||Extra Holster||Up to four weapons can be equipped at once and carrying capacity is increased.|| +1 Weapon Loadout Size|
+25% Weapon Weight Capacity
|5||Heavy Lifting||Improves thermal clip size, and thermal clip and power cell carrying capacity.|| +20% Weapon Clip Size|
+25% Weapon Spare Ammo
|6||Hold the Line||Dramatically increases Damage Resistance when below 30% health.||Low Health Damage Resistance: 200|
|6||In the Trenches||Improves Damage Resistance and reduces Shield Regeneration Delay while in cover.|| Regen Delay Reduction in Cover: 50%|
Damage Resistance in Cover: 100
Player Notes Edit
- Combat Fitness is a passive skill that is always active.
- Rank 3 adds 15 points of Weight Capacity, rather than %.
- Rank 5 adds 25 points of Weight Capacity, rather than %.
- Notes about the skill's strategies
- Single-player: Pathfinder Ryder - Starting Combat Skill or Operative Training, Security Training, Scrapper Training
- Multiplayer: Batarian Scrapper, Batarian Vanguard, Human Commando, Human Infiltrator, Human Soldier, Turian Soldier
|Mass Effect: Andromeda Skills|
|Combat||Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge|
|Tech||Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI)|
|Biotics||Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw|