Though it looks identical to the M-560 Hydra, the Cobra is a single shot launcher that fires a missile directly at the target. It is powerful enough to destroy a target on contact and has a small area of effect.
Multiplayer: The Cobra Missile Launcher is given to all players at the beginning of matches, provided that the player has missiles in supply. Players initially begin with two launchers per match. Purchasing item packs can replenish missile supply and also award capacity boosts.
If a player kills an enemy with the Cobra, they will receive significantly less XP than if they had killed it conventionally.
The Cobra deals very high damage, even higher than the M-920 Cain, while still firing faster. It can kill any enemy in the game with one hit on any difficulty.
The downside to the Cobra is its limited missile supply. Choose your targets carefully.
The Cobra should be reserved only for clusters of very powerful enemies such as Atlases and Banshees, or desperate situations where the team is likely to lose if the missile is not used.
The Banshee's teleport distance appears to be longer than the splash radius of the Cobra, meaning that shots fired at a charging Banshee's current location are almost certain to miss. Accordingly, players should wait until a Banshee stops charging to fire the Cobra.
The Cobra has a deceptively large splash damage radius; it is easily capable of taking out several enemies with one missile.
The Cobra's splash damage does not hurt the player or their allies.
Firing at the ground near the intended target rather than at the target itself is a good strategy if the target is moving or if the player is under heavy fire, which can throw off their aim.
Taking the splash damage into mind, one can fire at one's own feet when surrounded in order to wipe out a room of enemies.
Since the multiplayer update of July 24, 2012, the Cobra fires instantly when the player pulls the trigger, making it substantially more effective in difficult situations.
Aiming directly at Banshees is not advised as Banshees will occasionally teleport to the side and unless they are close to the area the missile hits, this teleport will effectively make the Banshee completely avoid the missile.