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Brute

ME3 Brute.png
Brute
ME3 Enemy-A.png
Faction Reapers
Type Organic
Armament Melee
Abilities Class Power ME2 Icon.png Crush
Class Power ME2 Icon.png Post-Mortem Attack
Armor High
Locations Menae, Tuchanka, Cyone, Thessia, Horizon, Earth
Brutes are synthetic-organic creatures derived from krogan and turians and mutated by Reaper technology. Brutes were first introduced in Mass Effect 3.

Capabilities Edit

Offensive

Brutes possess an over-sized claw arm that can grab and smash the player into the ground. This results in instant death. Their main attack is a charging attack that deals high damage, and usually takes off all your shields - and all your health if you got hit by the charge itself before getting hit by the claw, in one hit. When they die, they can still damage you if you are close enough by falling on you.

Defensive

Brutes are protected by thick, metal plates that can be shot off. They possess high armor, but no barriers or shields.

Tactics Edit

  • Once you spot a brute, concentrate everything on him as he can kill you and your team in one hit. Avoid engaging close combat at all costs.
  • Maintain a safe distance from a Brute at all times, better yet if you could have some obstacles in a direct line between you and Brute, so it couldn't harm you even it charges at you.
  • Large parts of the brute are protected by armor plating, making them immune to damage until shot off, most notably the claw arm it will sometimes use as a shield for its head. Equip mods or ammunition and use powers such as Warp or Cryo Blast that reduce the effectiveness of armor plating, or resort to abilities like Carnage and Incinerate which ignore it outright.
  • In single player, if a brute manages to come into close range and performs a charging attack against the player, the game will slow down for a brief moment. A well timed combat roll during this window will allow the player to emerge unscathed.
  • If the brute charges at and impacts a squad member, it will usually drop their shields and then quickly follow up with a wide melee attack, often incapacitating them.
  • Take advantage of ladders, which brutes cannot climb.
  • Brutes are less aware of their surroundings than most other enemies, often attempting to charge in locations where obstacles prevent them from reaching their target. This can be exploited by goading the brute into a charge while in a tight or confined area, standing just behind nearby cover. The brute will harmlessly hit the obstacle and often spin around in one spot from its own momentum, leaving it wide open to attack.
  • In Multiplayer, during later waves Brutes will be accompany by Banshee, with the Brute move slightly faster than the latter, for that reason and a Brute is somewhat easier to kill than a Banshee, if a Brute has charged so much that it separate from the Banshee by a good margin, prioritize your team's firepower onto the Brute, then the Banshee.
  • Although dangerous, it is possible for a Vanguard to use Charge against a brute, especially after a squadmate has used Warp against it. This will inflict substantial damage and stagger the Brute, giving a little extra time to dodge its melee attack. Alternatively, if the brute is very low on health after using Charge, the Vanguard is in an excellent position to finish it off with a shotgun. When executed with Nova and a few well timed dodging rolls, a Vanguard with 200% power availability can easily take down a brute single handed.
  • Even when killed, the Brute can still injure or kill a player standing directly in front of it with its death-animation attack.
  • Shooting the brute with a high-powered sniper rifle, like M-98 Widow, into exposed area of flesh, will cause massive damage on lower difficulties.
  • Another good tactic is to have the M-77 Paladin or N7 Crusader as a backup, as these weapons can tear through armor very easily.
  • Brutes are affected by headshots. Getting a head shot on a brute especially with an Infiltrator's cloak ability and sniper rifle can deal a great deal of damage.


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