Blue Suns Pyro
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| Race | Batarian |
| Type | Organic |
| Faction | Blue Suns |
| Armament | M-451 Firestorm |
| Abilities | None |
| Health | Low |
| Shields | Low |
| Locations | Zorya |
Capabilities
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Offensive
Pyros will engage at short range with the M-451 Firestorm.
Defensive
They possess no shields on normal difficulty but will gain them on higher difficulties.
Tactics
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Pyros should never be approached in close quarters combat as they will easily devastate a player, even on lower difficulties. If caught in a Pyro's flames, the player will stagger backwards, making Shepard vulnerable to more attacks. The best tactic against them is to rupture the tank on their backs with well placed shots. Tech powers such as Overload and Incinerate will cause them to instantly explode if unshielded, dealing damage to nearby units (friend or foe) and knocking over undefended units caught in the blast, much the same as using these powers on explosive environmental objects. Firing with a light weapon at the gas tank carried by the Pyro will puncture it, eventually blowing the Pyro up, whereas hitting the tank with a more powerful weapon like certain sniper rifles or light weapons with the Incendiary Ammo power, can cause the Pyro to explode instantly. The player could also choose to engage the Pyro at a distance where the Pyro cannot engage, but where the player is able to fire using controlled shots. The Pyro will attempt to get closer in order to engage the player and will not choose to get into cover, making it easier to neutralise him.
See Also
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- Blue Suns
- Blue Suns Centurion
- Blue Suns Commander
- Blue Suns Heavy
- Blue Suns Legionnaire
- Blue Suns Trooper