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Blue Suns Commander

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Blue Suns Commander
Blue Suns Commander
Enemy Container-SAH
Race Turian or Human or Batarian
Type Organic
Faction Blue Suns
Armament M-76 Revenant
M-300 Claymore
Abilities Class Power ME2 Icon Morale Boost
Tech Armor ME2 Icon Tech Armor
Incendiary Ammo ME2 Icon Incendiary Ammo
Disruptor Ammo ME2 Icon Disruptor Ammo
Health High
Armor High
Shields High
Locations Purgatory, Factory District, Joab, Sanctum

The Blue Suns Commander is a powerful member of the Blue Suns mercenary group. Blue Suns Commanders are equipped with armor and superior weapons in comparison to other Blue Suns forces.

CapabilitiesEdit

Offensive

Human and batarian Commanders are armed with the M-76 Revenant light machine gun, while turians are equipped with M-300 Claymore heavy shotguns. They can equip their guns with Incendiary and Disruptor Ammo.

Commanders can provide a stats boost to nearby troops.

Defensive

Commanders have shields, which they can regenerate over time, and a high armor, making them more durable than other Blue Suns during combat. They also have access to Tech Armor.

TacticsEdit

  • Not surprisingly, the best way to handle a Commander is at range. Sniper rifles make good weapons for taking these soldiers down, but in close quarters, assault rifles will do. Because they are so durable, it's a good idea to shift your team's fire to concentrate on the Commander until he can be crowd-controlled with biotics or tech. If dealing with the Claymore-wielding variant, keeping them away is a must.
  • Overload, Incinerate and Reave are all good ways to deal with Commanders.
  • On higher difficulties, using powers to drain their shields and destroy their armor will prove useful at a distance, allowing you to conserve ammo and kill them quickly.

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