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ME3 Biotic SphereBiotic Sphere is a biotic power in Mass Effect 3's multiplayer mode.

Power Ranks

Rank 1: Biotic Sphere

Create a defensive shield that surrounds the caster and nearby allies.

More damage dealt to enemies entering the shielded area.

  • Recharge Speed: 6 sec
  • Duration: 30 sec
  • Radius: 3 m
  • Damage Reduction: 20%
  • Damage Taken Increase: 10%


Rank 2: Recharge Speed

Increase recharge speed by 20%.

  • Recharge Speed: 5 sec
  • Duration: 30 sec
  • Radius: 3 m
  • Damage Reduction: 20%
  • Damage Taken Increase: 10%


Rank 3: Duration

Increase duration by 30%.

  • Recharge Speed: 5 sec
  • Duration: 39 sec
  • Radius: 3 m
  • Damage Reduction: 20%
  • Damage Taken Increase: 10%


Rank 4: Shield Regeneration/Radius

Shield Regeneration

Keep allies within the shield to decrease shield-recharge delay by 15%.

Radius

Increase the sphere's radius by 30%.

  • Recharge Speed: 5 sec
  • Duration: 39 sec
  • Radius: 3.90 m
  • Damage Reduction: 20%
  • Damage Taken Increase: 10%


Rank 5: Damage Reduction/Enemy Weakness

Damage Reduction

Increase damage reduction to allies within the shield by 10%.

  • Recharge Speed: 5 sec
  • Duration: 39 sec
  • Radius: 3 m (Shield Regeneration), 3.90 m (Radius)
  • Damage Reduction: 30%
  • Damage Taken Increase: 10%

Enemy Weakness

Increase damage taken by enemies within the shielded area by an additional 15%.

  • Recharge Speed: 5 sec
  • Duration: 39 sec
  • Radius: 3 m (Shield Regeneration), 3.90 m (Radius)
  • Damage Reduction: 20%
  • Damage Taken Increase: 25%


Rank 6: Allied Protection/Warp Effect

Allied Protection

Decrease the damage that shielded allies take by 10%.
Decrease the time before the shields regenerate by 10%.

  • Recharge Speed: 5 sec
  • Duration: 39 sec
  • Radius: 3 m (Shield Regeneration), 3.90 m (Radius)
  • Damage Reduction: 40% (Damage Reduction), 30% (Enemy Weakness)
  • Damage Taken Increase: 10% (Damage Reduction), 25% (Enemy Weakness)

Warp Effect

Hit enemies inside the shield with Warp, dealing 50 damage per second and reducing armor by 25%.

Affect up to 3 enemies at a time.
Set an enemy up for a biotic detonation.


Player Notes

  • Like most powers, Biotic Sphere takes a moment to cast, exposing the caster to being interrupted by any stun attack (such as an enemy's melee).
  • The same caster can only have one Biotic Sphere in existence at one time: casting the Sphere again will cause the previous Sphere (if it was still extant) to disappear with a shattering sound.
  • Unlike most powers, Biotic Sphere takes effect around the caster's current position, rather than at a targeted area. The Sphere and its effects then remain in that location until either its duration expires or it is recast.
  • The Sphere has offensive uses. At the moment it is cast, the Sphere does a small amount of damage to enemies inside or touching it, killing Swarmers outright. At the same time, it can stagger these enemies, and can detonate all manner of Power Combos (provided that the target was already primed with an appropriate power).
  • If the Rank 6 Warp Effect evolution is chosen, enemies will be afflicted with Warp once they enter and while within the Sphere. This warp's modest damage exposes cloaked enemies (e.g. Geth Hunter, Phantom), and sets up any enemy for a Biotic Explosion with Reave or any other biotic detonator, regardless of the target's defenses. This makes it very useful for a biotic-heavy team. Further, such a Sphere can be used to detonate an already-primed target and to prime the same target for a follow-up biotic explosion––provided that the enemy does not leave the Sphere too quickly. Thus, slow and close-ranged units can be rapidly brought down within the Sphere.
  • The defensive abilities of this power can be stacked with preexisting defensive powers and equipment of like kind (namely, those affecting a player's shield-regeneration speed and/or damage reduction).
    • Properly evolved at Ranks 4 and 6, the Sphere can provide up to 25% faster shield-regeneration time to friendly units within its area of effect. It is possible for some allied units, equipped with relevant gear and with relevant powers (such as Fitness and Blade Armor) evolved for shield-regeneration bonuses, to eliminate the delay before damaged or destroyed shields begin to regenerate.
    • The defensive Sphere's damage-reduction effect stacks with powers of similar effect, such as those of Reave, Tech Armor, Barrier, or the krogans' Rage. For classes with such powers (if properly evolved), when standing within such a Sphere, it is technically possible to meet or exceed 100% damage reduction (however, because of peculiarities in the way the game calculates damage dealt to the player, it is almost impossible to experience actual invulnerability).
    • Any class with large quantities of shields and/or health will benefit greatly from the Sphere's damage reduction. Geth Juggernaut Soldier serves as an extreme example, boasting massive health and shields from the start, as well as having many other power-evolutions that contribute to longevity.
  • Other particular uses of Biotic Sphere include:
    • Synergizing with the N7 Demolisher's Supply Pylon, since the defensive Sphere provides damage reduction even to the bonus shields awarded by the Pylon.
    • Helping to "fortify" a position for allies within the Sphere, such as during a "Hack" objective, or while a downed player is being revived.
    • Casting the Sphere at choke points, to expose incoming enemies to extra damage and (if properly evolved) to biotic explosions.

Availability

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