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Awakened Collector Adept

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Awakened Collector Adept
ME3 Awakened Collector Adept
Class Adept
Race Collector
Rarity Ultra-Rare
Availability Mass Effect 3: Reckoning
Abilities Forewing Leap
Ascension Mode
Vengeful Strike

When the Reaper-killer known as Leviathan fought the Collectors, it severed their connection to Harbinger with a thrall device. Most Collector forces died as a result, but a few survived. Now, these rare individuals fight for the memory of their people, a proud race broken by the Reapers.

Protheans appointed avatars to embody and model a single virtue for their society. The Awakened Collectors' virtue is vengeance.

Powers Edit



Melee and movement Edit

Fist Melee
  • Regular Melee (Vengeful Strike) – The Awakened Collector Adept charges a biotic attack for a brief period of time and strikes out in a small area in front of it, knocking unprotected enemies down.
  • Heavy Melee (Ascension Mode) – The Awakened Collector Adept's heavy melee increases damage output and recharge speed at the cost of increasing damage taken, for 45 seconds. Activating and prematurely deactivating Ascension Mode staggers and slightly damages nearby enemies.
Dodge Arrow
  • Dodge (Forewing Leap) – The Awakened Collector Adept flies a short distance using wings.
  • The Awakened Collector Adept can take cover, and can roll from cover to cover.

Player Notes Edit

General Notes Edit

  • This is a character capable of very potent biotic damage, being able to prime multiple biotic explosions with Dark Sphere and Dark Channel and single-handedly detonate them in quick succession using Seeker Swarms.
    • A potent biotic attack pattern manipulating the cooldown mechanics is to first send out a Dark Sphere, then Dark Channel (which has a short cooldown), then detonate numerous enemies with Seeker Swarms (make sure you have plenty summoned before initiating the Sphere) and finally, if desired, detonate Dark Sphere.
    • For this tactic, it is useful to invest points in Seeker Swarm because Dark Channel and Dark Sphere cannot detonate each other.
    • Dark Sphere can still be detonated manually (triggering the cooldown) even if it has already been used for biotic explosions. The detonation may hit enemies through cover.
  • Alternatively, using Seeker Swarms for the protection bonus and not detonating Dark Sphere allows for a heavier loadout supported by biotic damage over time.
  • The Collector suffers from lengthy power cooldowns and activation animations, which can prove untimely in the middle of a battle. Be aware of how many Seeker Swarms you have with you at all times so that the activation animation does not take you by surprise.
    • If timed correctly, it is possible to cancel the "summoning" animation of the Seeker Swarm by quickly using a Dark Channel. This has the added bonus of activating the significantly shorter cooldown of Dark Channel.
  • The Collector can gain a whopping +65% boost to power damage from its passive powers. When equipment and gear are taken into account, the Collector Adept can easily have a more than 100% boost to power damage -- and Dark Sphere and Dark Channel both are very high-damage effects.
    • As an alternative to normal power-heavy Adepts, with Ascension Mode and the Collector/Prothean Weapon Damage bonuses of Vengeful Ancient, an Awakened Collector specced for weapon damage is one of the best Particle Rifle users in the game.
  • Ascension Mode's fairly limited 45 second duration coupled with its long activation animation can make it a chore to sustain, so use it wisely.
  • Forewing Leap functions similar to the Propulsion Packs of the Turian Ghost, Havoc, and Saboteur. While it suffers from a significant aftercast delay, its initial movement is extremely quick, making it one of the most reactive dodges in the game.

Cerberus Edit

  • Cerberus troops are highly mobile and will dodge the slow-moving Dark Sphere very often. Using choke points and evolving Dark Sphere to have an increased radius can mitigate these problems.
  • Dark Sphere can hit through Guardians with their shields up.
  • Phantoms will sometimes use their spherical barrier to prevent damage, but since Dark Sphere is a controlled explosive, one can simply wait until the barrier is down, then detonate.

Collectors Edit

  • Dark Sphere combined with Dark Channel and Seeker Swarms can be used to safely take down dangerous groups of Abominations and Seeker Swarms from afar.
    • This is also effective against hardened targets, as most enemies have barriers and/or armor, both of which are vulnerable to biotics.
  • The significant force applied by your light melee will push enemies far away, making it the ideal tool for dealing with nearby Abominations, especially Possessed ones.

Geth Edit

Reapers Edit

  • Brutes, Cannibals and Ravagers move slow enough for Seeker Swarm to take full effect, and for Dark Sphere to properly prime.

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