Tech skill in Mass Effect: Andromeda.Auxiliary Systems is a passive
Skill Ranks Edit
Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.
|1||Duration||Increases tech effect duration with each skill point invested in the Tech Skill Group.||+2% Tech Effect Duration|
|2||Force||Increases tech power force with each skill point invested in the Tech Skill Group.||+2% Tech Force|
|3||Constructs||Improves tech construct health and damage output with each skill point invested in the Tech Skill Group.|| +2% Tech Construct Damage|
+2% Tech Construct Health
|4||Weapon Mass Reduction||-||+40% Weapon Weight Capacity|
|4||Priming||Increases combo detonation priming rate for guns, melee attacks, powers, and constructs (for attacks that don't prime instantly).||+100% Combo Priming Rate|
|5||Enduring Tech||Increases the duration of the user's ongoing tech power effects on enemies and allies.||+15% Tech Effect Duration|
|5||Impact Dilation||Increases the radius of all tech powers that affect an area (including the area attacks of tech constructs).||+15% Tech Area of Effect Radius|
|6||Shield Feedback||Begins shield regeneration immediately, eliminating any delay, when a tech power is activated. Only functions once every 12 sec.||-|
|6||Omni-Vents||Improves all recharge rates for currently recharging powers by 50% when a tech power is activated. Only functions once every 15 sec.||Power Recharge Time Rebate: 50%|
Player Notes Edit
- Auxiliary Systems will only work while using Tech Skills.
- Rank 4 Weapon Mass Reduction adds 40 points of Weight Capacity, rather than %.
- Rank 6 Shield Feedback synergizes very well with Team Support's Rank 6 Life Support by allowing Ryder to periodically restore both Shields and Health simultaneously when using any Tech power.
- Single-player: Pathfinder Ryder - Starting Tech Skill
- Multiplayer: N/A
|Mass Effect: Andromeda Skills|
|Combat||Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge|
|Tech||Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI)|
|Biotics||Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw|