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Disambiguous This article is about the semi-permanent customization components in Mass Effect: Andromeda. For the weapon-only changeable modification components in Mass Effect: Andromeda, see Mods.

Augmentations in Mass Effect: Andromeda are semi-permanent customization upgrades that can be added to weapon or armor pieces during Development (crafting).

While many material components in Andromeda are familiar, we have also discovered rarer and more valuable materials; attributable to exposure to the Scourge, or mysterious alien technology. These "augmentation materials" are used in research and development to craft powerful, specialized items. Augmentations are essential to support weapon or gear combinations that would be impossible to build with conventional materials.

Some augmentations are sold by traders, but the highest quality augmentations require careful research. Once completed, the augmentation's profile is used to recognize additional examples of that augmentation out in the field.

MEA Battlefield Assist Module Augmentation

Overview Edit

Augmentation components allow the creation of hundreds upon hundreds of different customizations to weapon and armor pieces in Mass Effect: Andromeda.

MEA Augmentation Slot

Augmentations applied during development can grant various bonuses, give unique properties, and change basic functionalities. Augmentation slots are hexagonal-shaped in comparison to the round-shaped slots used for Mods.

Augmentations can be purchased from certain merchants.

Augmentations are classified as resources and DO NOT count towards the Inventory item limit.

Mechanics Edit

Augmentations, unlike weapon Mods, are semi-permanent and cannot be removed from an item once crafted. Deconstructing a weapon is the only way to retrieve the augmentation.

Deconstructing an augmentation destroys the augmentation and no resources are returned to Ryder. Ryder can sell unwanted augmentations for credits.

Augmentations can't be applied to crafted weapons until the crafted item is at Rank II or above.

  • The rarity of a weapon determines the number of augmentation slots available to the item at Rank II.

Crafted armor has augmentation slots available at Rank I.

  • Rarity plays no part in armor pieces and the number of augmentation slots available to the item at Rank I.
    • All Arms, Helmets, and Legs - 2 augmentation slots (per piece)
    • All Chests (Armors) - 4 augmentation slots

The Science cryo pod perk Innovation permanently increase the number of augmentation slots by 1. Note: Augmentation slots are only increased for items that can utilize augmentations. Items that can't be developed and/or do not have augmentation slots do NOT gain an augmentation slot.

Research Edit

Augmentations blueprints have only one level. When researching an augmentation, Ryder receives one copy of the augmentation immediately, but more importantly, the augmentation will now be available to find out in the world. Note: Until an augmentation is researched, the augmentation will NOT be found out in the world.

Classifications Edit

There are 6 types of augmentations and each has accompanying text that goes with it:

  • General - Provides a bonus to one or more stats when used in the development of an item.
  • Gun Behavior - This is a Gun Behavior augmentation. You may apply one such augment to a gun during the development process.
  • Gun Fire Type - This is a Gun Fire Type augmentation. You may apply one such augment to a gun during the development process.
  • Gun Projectile - This is a Gun Projectile augmentation. You may apply one such augment to a gun during the development process.
  • Mod Slots - This is a Mod Slots augmentation. You may apply one such augment to a gun during the development process.
  • Special - This is a Special augmentation. You may apply one such augment to an item during the development process.

General augmentations are the only augmentation type that can have multiple copies stacked on the same item. This applies to the same General augmentation or to a combination of different General augmentations.

Note: Despite the Gun Behavior augmentation text stating that "You may apply one such augment to a gun during the development process", both of the Gun Behavior augmentations - Plasma Charge System and the Vintage Heat Sink - can be applied to the same item.

Augmentation Types & Descriptions Edit

Each augmentation falls into one of the 6 type categories. The table below lists all of the augmentations and the type that they belong to.

  • A check mark (✓) in an Augmentation Types column implies that the augmentation falls into that category type.
  • Any augmentation with a check mark that has an asterisk (✓*) has issues or restrictions. (Refer to the specific augmentation article in question for details)
  • The Effects column gives the in-game description of the bonuses/properties/functionality affected by the augmentation.

Note: For additional details, strategies, mechanics on an augmentation, refer to the specific augmentation article in question.

Augmentation Types
Icon Name RD
Cost
Gen
eral
Gun
Beha
vior
Gun
Fire
Type
Gun
Proje
ctiles
Mod
Slots
Spe
cial
Effects
MEA Aerial Lubricant Aerial Lubricant 50 Rd icon milkyway orange (Weapon) When hovering: +35% Rate of Fire
(Arms) When hovering: +35% Tech Damage
MEA Aerial Performance Optimizer Aerial Performance Optimizer 50 Rd icon milkyway orange (Weapon) When hovering: +35% Weapon Damage
(Arms) When hovering: +35% Combat Damage
MEA Aerial Stabilizer Aerial Stabilizer 50 Rd icon milkyway orange (Weapon) When hovering: +35% Weapon Accuracy
(Arms) When hovering: +35% Biotic Damage
MEA Anti-Armor Module Anti-Armor Module N/A (Weapon) +5% Power Damage Bonus to Armor
(Gear) +2% Power Damage Bonus to Armor
MEA Automatic Fire System Automatic Fire System N/A ✓* Changes weapon fire to automatic
+50% Rate of Fire, +20% Clip Size, -40% Weapon Damage, -40% Weapon Accuracy
MEA Battlefield Assist Module Battlefield Assist Module 50 Rd icon heleus orange (Weapon) When Health and Shields are full: +20% Damage
(Chest) When Health is 20% or lower: +25% Resistance to All Damage
MEA Beam Emitter Beam Emitter 200 Rd icon remnant orange ✓* Changes weapon fire to an energy beam.
-80% Weapon Damage
MEA Bio-Converter Bio-Converter 50 Rd icon heleus orange When the current ammo clip is empty, drains 5% of health and refills the clip.
MEA Biotic Damage Booster Biotic Damage Booster N/A (Weapon) +5% Biotic Power Damage
(Gear) +2% Biotic Power Damage
MEA Biotic Recharge Module Biotic Recharge Module N/A (Weapon) +5% Biotic Recharge Speed
(Gear) +2% Biotic Recharge Speed
MEA Burst Fire System Burst Fire System N/A ✓* Changes weapon fire to burst
+20% Weapon Stability, +50% Rate of Fire, -10% Weapon Accuracy, -20% Weapon Damage
MEA Combat Power Module Combat Power Module N/A (Weapon) +5% Combat Power Damage
(Gear) +2% Combat Power Damage
MEA Combat Recharge Module Combat Recharge Module N/A (Weapon) +5% Combat Recharge Speed
(Gear) +2% Combat Recharge Speed
MEA Concentration Module Concentration Module 50 Rd icon heleus orange When Shields are 20% or lower: +10% Weapon Accuracy
MEA Coolant Unit Coolant Unit 50 Rd icon heleus orange Increases clip size by 20% when special ammo is active
MEA Cryo Condenser Cryo Condenser 50 Rd icon remnant orange (Weapon) Cryo ammo freeze duration: +100%
(Legs) On jump melee, Cryo Blast: +50% Cold Damage
MEA Double Mod Extension Double Mod Extension N/A ✓* +2 Mod Slots
MEA Duration Boost Module Duration Boost Module N/A (Weapon) +5% to All Power Effect Durations
(Gear) +2% to All Power Effect Durations
MEA Electrical Conduits Electrical Conduits 200 Rd icon milkyway orange (Weapon) Streams of electricity
(Chest) Stuns melee attackers with electrical damage
MEA Equilibrium Regulator Equilibrium Regulator 50 Rd icon milkyway orange 5% damage bonus when moving slowly with a drawn weapon, +10% when moving faster.
MEA Grenade Launcher Grenade Launcher 200 Rd icon milkyway orange ✓* Non-shotgun weapons: Each projectile fired is now a grenade
Shotgun: Each pellet fired is now a grenade but with reduced damage
MEA Heat Inducer Heat Inducer 50 Rd icon remnant orange (Weapon) Incendiary Ammo: +25% Damage
(Legs) On jump melee, Inferno Blast: +50% Heat Damage
MEA Kinetic Coil Kinetic Coil N/A (Weapon) +3% Weapon Damage
(Chest) +5 Damage Resistance
MEA Medi-Gel Regulator Medi-Gel Regulator N/A (Gear) +2% Max Health
MEA Mod Slot Extension Mod Slot Extension N/A +1 Mod Slots
MEA Newtonian Multiplier Newtonian Multiplier N/A (Weapon) +5% Power Force
(Gear) +2% Power Force
MEA Plasma Charge System Plasma Charge System 200 Rd icon heleus orange ✓* Non-shotgun weapons: Fires direct-line explosive plasma bolts; charges weapon to fire a devastating blast
Shotgun: Fires direct-line explosive plasma bolts (each less damage than normal rounds), charges weapon for a more devastating blast
MEA Power Booster Power Booster 100 Rd icon remnant orange (Weapon) When current clip is full: +20% Power Damage
(Chest) When health is 30% or less: +25% Power Status Effect Duration
MEA Reaction Displacer Reaction Displacer N/A (Weapon) +5% All Combo Radiuses
(Gear) +2% All Combo Radiuses
MEA Reaction Optimizer Reaction Optimizer N/A (Weapon) +5% All Combo Damage
(Gear) +2% All Combo Damage
MEA Rebalanced Field Coils Rebalanced Field Coils 50 Rd icon milkyway orange (Weapon) For the last 20% of the clip’s ammo: +10% Damage
(Chest) Increases weapon accuracy by 10% when standing still
MEA Ricochet System Ricochet System 100 Rd icon heleus orange Each projectile can bounce off flat surfaces.
MEA Seeking Plasma System Seeking Plasma System 100 Rd icon heleus orange ✓* Changes weapon projectile to seeking plasma bolts.
MEA Shield Accelerator Shield Accelerator N/A (Gear) +2% Health & Shield Regeneration Delay Reduction
MEA Shield Booster Shield Booster N/A (Gear) +2% Max Shields
MEA Shield Bypass Unit Shield Bypass Unit N/A (Weapon) +5% Power Damage Bonus to Shields
(Gear) +2% Power Damage Bonus to Shields
MEA Shield Disruptor Shield Disruptor 50 Rd icon remnant orange (Weapon) Disruptor ammo: +25% Shield Damage
(Legs) On jump melee, Shock Blast: +50% Electrical Damage
MEA Shield Generator Shield Generator N/A (Gear) +2% Shield Regeneration
MEA Shield Oscillator Shield Oscillator 200 Rd icon remnant orange (Weapon) When clip empties: Restores 25% shields
(Chest) On enemy killed: Restores 25% shields
MEA Shield Sensors Shield Sensors 50 Rd icon remnant orange (Weapon) 25% chance to gain 50% clip ammo when Shields are broken
(Chest) 25% chance to recover 10% of Health when Shields are broken
MEA Single Fire System Single Fire System N/A ✓* Changes weapon-fire type to single shot
+30% Weapon Damage, +30% Weapon Accuracy,-20% Weapon Stability, -50% Rate of Fire
MEA Sticky Grenade Launcher Sticky Grenade Launcher 200 Rd icon milkyway orange ✓* Non-shotgun weapons: Each projectile is now a sticky grenade
Shotgun: Each pellet is now a sticky grenade, with lower damage per pellet
MEA Support Power Module Support Power Module N/A (Weapon) +5% Power Restoration & Defense
(Gear) +2% Power Restoration & Defense
MEA Tech Damage Module Tech Damage Module N/A (Weapon) +5% Tech Power Damage
(Gear) +2% Tech Power Damage
MEA Tech Recharge Module Tech Recharge Module N/A (Weapon) +5% Tech Recharge Speed
(Gear) +2% Tech Recharge Speed
MEA Vintage Heat Sink Vintage Heat Sink 200 Rd icon milkyway orange ✓* Ammo refills automatically after a delay, -60% Clip Size

Augmentation Compatibilities Edit

Augmentations can be applied to both weapons and armor. Not all of the augmentations can be applied to every weapon or armor piece.

In Mass Effect: Andromeda, each augmentation falls into one or more of 6 compatibility categories.

  • Arms - This augmentation can be applied to Arms armor pieces.
  • Chest - This augmentation can be applied to Chest armor pieces.
  • Gear - This augmentation can be applied to all four armor pieces - Arms, Chests, Helmets, and Legs.
  • Guns - This augmentation can be applied to gun-type weapons.
  • Legs - This augmentation can be applied to Legs armor pieces.
  • Weapon - This augmentation can be applied to gun-type and melee weapons.

The table below lists all of the augmentations and which compatibility category that they belong to.

  • A check mark (✓) in a column implies that the augmentation falls into that category.
  • Any augmentation with a check mark that has an asterisk (✓*) has issues or restrictions. (Refer to the specific augmentation article in question for details)

Note: For additional details, strategies, mechanics on an augmentation, refer to the specific augmentation article in question.

Icon Name Rarity Arms Chest Gear Guns Legs Weapon
MEA Aerial Lubricant Aerial Lubricant Rare
MEA Aerial Performance Optimizer Aerial Performance Optimizer Rare
MEA Aerial Stabilizer Aerial Stabilizer Rare
MEA Anti-Armor Module Anti-Armor Module Uncommon
MEA Automatic Fire System Automatic Fire System Uncommon ✓*
MEA Battlefield Assist Module Battlefield Assist Module Rare
MEA Beam Emitter Beam Emitter Ultra Rare ✓*
MEA Bio-Converter Bio-Converter Rare
MEA Biotic Damage Booster Biotic Damage Booster Uncommon
MEA Biotic Recharge Module Biotic Recharge Module Uncommon
MEA Burst Fire System Burst Fire System Uncommon ✓*
MEA Combat Power Module Combat Power Module Uncommon
MEA Combat Recharge Module Combat Recharge Module Uncommon
MEA Concentration Module Concentration Module Rare
MEA Coolant Unit Coolant Unit Rare
MEA Cryo Condenser Cryo Condenser Rare
MEA Double Mod Extension Double Mod Extension Rare ✓*
MEA Duration Boost Module Duration Boost Module Uncommon
MEA Electrical Conduits Electrical Conduits Ultra Rare
MEA Equilibrium Regulator Equilibrium Regulator Rare
MEA Grenade Launcher Grenade Launcher Ultra Rare ✓*
MEA Heat Inducer Heat Inducer Rare
MEA Kinetic Coil Kinetic Coil Uncommon
MEA Medi-Gel Regulator Medi-Gel Regulator Uncommon
MEA Mod Slot Extension Mod Slot Extension Uncommon
MEA Newtonian Multiplier Newtonian Multiplier Uncommon
MEA Plasma Charge System Plasma Charge System Ultra Rare ✓*
MEA Power Booster Power Booster Rare
MEA Reaction Displacer Reaction Displacer Uncommon
MEA Reaction Optimizer Reaction Optimizer Uncommon
MEA Rebalanced Field Coils Rebalanced Field Coils Rare
MEA Ricochet System Ricochet System Ultra Rare
MEA Seeking Plasma System Seeking Plasma System Ultra Rare ✓*
MEA Shield Accelerator Shield Accelerator Uncommon
MEA Shield Booster Shield Booster Uncommon
MEA Shield Bypass Unit Shield Bypass Unit Uncommon
MEA Shield Disruptor Shield Disruptor Rare
MEA Shield Generator Shield Generator Uncommon
MEA Shield Oscillator Shield Oscillator Ultra Rare
MEA Shield Sensors Shield Sensors Rare
MEA Single Fire System Single Fire System Uncommon ✓*
MEA Sticky Grenade Launcher Sticky Grenade Launcher Ultra Rare ✓*
MEA Support Power Module Support Power Module Uncommon
MEA Tech Damage Module Tech Damage Module Uncommon
MEA Tech Recharge Module Tech Recharge Module Uncommon
MEA Vintage Heat Sink Vintage Heat Sink Ultra Rare ✓*

Bugs Edit

The Electrical Conduits augmentation is the single augmentation that has two "types" associated with it - Gun Projectiles and Special. Normally augmentations have only one type associated with them. This bug/error is a moot point as both Gun Projectiles and Special are "one augmentation per crafted item" so they can't be stacked anyways.