The Assembler is a Remnant unit.
Remnant Assemblers were nicknamed for their ability to create smaller units known as "Breachers." Each Assembler contains a reservoir of an unknown ferrofluid similar to omni-gel, which can be used to 3D-print Breachers on the spot with alarming speed.
Tactically, Assemblers focus on manufacturing reinforcements, moving to safe distances during combat. If approached while in its hostile mode, the Assembler can jettison the partially completed power core of a Breacher, which acts like an explosive grenade, causing massive damage to enemies and allowing the Assembler to withdraw.
Upon creating a Breacher, the Assembler transfers a full copy of its stored recent memory and battlefield disposition to the new Remnant, ensuring it is combat-ready almost immediately. This capability means the Assembler is constantly branching and partitioning its memory in preparation without loss of data, an interesting characteristic that may be useful in future artificial intelligence designs.
Assemblers have a weak ranged attack but if left alone it can 3D-print and deploy Breachers on the spot, as well as hurl incomplete versions as explosives.
- The Assembler prefers to remain at a distance and makes use of cover on the battlefield (if available) while shooting.
- The Assembler will try to run away when attacked.
Overload is effective against the Assembler.
|Mass Effect: Andromeda Enemies|
|Kett||Anointed • Ascendant • Behemoth • Chosen • Destined • Fiend • Turret • Wraith|
|Outlaws||Adhi • Agent • Anarchist • Berserker • Hydra • Pariah • Raider • Saboteur • Sharpshooter • Turret|
|Remnant||Architect • Assembler • Breacher • Creeper • Destroyer • Nullifier • Observer • Turret|
|Wildlife||Ancient Eiroch • Challyrion • Drall • Echidna • Eiroch • Galorn • Kaerkyn • Rylkor • Shemrys • Spitbug • Taurg • Wild Adhi|