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Assault Rifles

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Assault Rifles refers to both the weapon type and the combat-oriented talent available only to soldiers as a starting talent. Assault Rifles are designed for any combat situation, allowing for close-, medium-, and even (in the right circumstances) long-range combat.

Their automatic fire makes the Assault Rifles perfectly designed for taking down enemies quickly or providing cover fire, but due to their high recoil, sniping with ARs is very difficult. Short, controlled bursts and a crouching stance are required to hit anything at long range. At close range, spraying bullets into a target is effective, if not as quick as Shotguns.

The assault rifle has the Overkill ability, when active this causes the assault rifle to generate less heat (thus taking longer to overheat) and increases accuracy. Assault Rifles are harder to use than other weapons until you spend a few talent points in them. Once you have invested talents, your AR will be far less likely to overheat and you can spray bullets into a smaller window for much longer. If your target reticle starts expanding, simply stop zooming in, move to the left or right for 1 second, then rezoom. You should be back to the most accurate level without waiting.

With the correct upgrades you can have endless firing: HWMA AR equipped with two Frictionless Materials level 7 or higher with any ammo upgrade without heat penalty or heat generation with the exception of High Explosive Rounds.

The Assault Rifle is a very good talent to give future characters if you have already unlocked the achievement.

See also: Assault Rifle Guide.

Contents

[edit] Talent Ranks

Level 1: Overkill: Firing rifles generates 40% less heat, costs 20% less accuracy. Duration: 10s. Recharge Time: 45s.
Level 2: Increases damage by 5%. Increases accuracy by 10%.
Level 3: Increases damage by 8%. Increases accuracy by 14%.
Level 4: Increases damage by 10%. Increases accuracy by 17%.
Level 5: Increases damage by 12%. Increases accuracy by 20%.
Level 6: Increases damage by 14%. Increases accuracy by 22%.
Level 7: Increases damage by 16%. Increases accuracy by 24%.
Level 8: Advanced Overkill: Firing rifles generates 50% less heat, costs 30% less accuracy. Duration: 12s. Recharge Time: 45s.
Level 9: Increases damage by 18%. Increases accuracy by 26%.
Level 10: Increases damage by 19%. Increases accuracy by 28%.
Level 11: Increases damage by 20%. Increases accuracy by 30%.
Level 12: Master Overkill: Firing rifles generates 60% less heat, costs 40% less accuracy. Duration: 15s. Recharge Time: 45s.

[edit] Assault Rifle types

Below is a list of the types of Assault Rifles and their base stats:

[edit] Avenger

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Elkoss Combine
Damage: 150 160 170 180 190 200 210 220 230 240
Shots Before Overheat: 35 36 37 39 41 42 44 46 48 51
Accuracy Rating: 1 1 1 1 1 1 1 1 1 1

[edit] Banshee

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Elanus Risk Control
Damage: 135 144 153 162 171 180 189 198 207 216
Shots Before Overheat: 36 38 39 41 42 44 46 48 51 54
Accuracy Rating: 1 1 1 1 1 4 6 9 12 15

[edit] Breaker

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Kassa Fabrication
Damage: I II III IV V VI 294 308 322 336
Shots Before Overheat: I II III IV V VI 61 65 69 74
Accuracy Rating: I II III IV V VI 49 51 53 53

[edit] Crossfire

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Armax Arsenal
Damage: I II III IV V VI 273 286 299 312
Shots Before Overheat: I II III IV V VI 65 69 74 81
Accuracy Rating: I II III IV V VI 53 55 56 57

[edit] HMWA

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Spectre - Master Gear
Damage: I II III IV V VI 336 VIII IX 384
Shots Before Overheat: I II III IV V VI 63 VIII IX 77
Accuracy Rating: I II III IV V VI 75 VIII IX 77

[edit] Kovalyov

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Rosenkov Materials
Damage: I II III IV V VI 315 330 345 360
Shots Before Overheat: I II III IV V VI 57 61 65 69
Accuracy Rating: I II III IV V VI 45 46 48 50

[edit] Lancer

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Hahne-Kedar
Damage: 120 II 136 144 152 160 168 176 184 192
Shots Before Overheat: 38 II 41 42 44 46 49 51 54 57
Accuracy Rating: 1 II 5 7 10 13 15 17 20 23

[edit] Pulse Rifle

Note: The pulse rifle has no modification slots.

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Geth Armory
Damage: I II III IV V VI 280 294 308 322
Shots Before Overheat: I II III IV V VI 29 31 33 36
Accuracy Rating: I II III IV V VI 80 80 81 81

[edit] Raptor

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Devlon Industries
Damage: I II III 198 209 220 231 242 253 264
Shots Before Overheat: I II III 49 51 54 57 61 65 69
Accuracy Rating: I II III 31 33 34 36 38 40 42

[edit] Thunder

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Haliat Armory
Damage: I II III 234 247 260 273 286 299 312
Shots Before Overheat: I II III 44 46 49 51 54 57 60
Accuracy Rating: I II III 17 19 21 24 26 28 30

[edit] Tsunami

Weapon Level: I II III IV V VI VII VIII IX X
Manufacturer: Ariake Technologies
Damage: I II III 216 228 240 252 264 276 288
Shots Before Overheat: I II III 46 49 51 54 57 60 64
Accuracy Rating: I II III 24 26 28 30 32 34 36

[edit] Classes

The following classes can use the Assault Rifles talent:

[edit] See Also

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