Asari are the most influential and respected sentient species in the galaxy. They are native to the planetThessia and were the first species to discover the Citadel. Their long lifespan and history have allowed them to serve as galactic mediators for centuries. While not as physically powerful as other species, their proficiency with biotics makes them dangerous opponents.
Asari are fierce, graceful warriors. They are incredibly powerful natural biotics. The asari excel at hit-and-run tactics to ruthlessly eliminate their opponents from the battlefield.
The Asari Adept can easily focus on Biotic Explosions, since they have two, long-ranged, enemy-seeking powers that will cause a biotic combo reliably — Warp and Throw. The spamming of these two powers can deal out high area-of-effect damage at any range, knocking back enemies with constant explosions. The Asari Adept is also very effective in a biotic group.
This tactic requires no ammo, which means no ammo-dump runs.
If evolved correctly, a player can produce a Biotic Explosion every 3 seconds by using Warp then Throw in combination. It is best to perform them on large, slow-moving targets that are surrounded by weaker enemies.
An evolved Stasis (especially with the bubble evolution) can keep mobile opponents at bay for a long time allowing an easy kill or a way to escape dangerous enemies for your team.
Combining Stasis with a relatively light sniper rifle can be used for easy headshots. The reload time of some one-shot snipers is long enough to recharge the power.
Stasis can also be used with weapons with a projectile travel time (such as the Kishock Harpoon Gun) as it negates this major drawback.
Biotic Explosions are perfect for taking out slow and massive units at long range. This is trickier against any enemy other than Turrets or Atlases as they can dodge with much higher frequency.
Stasis is very effective for immobilizing Phantoms. Stasis will also cause Guardians to drop their shields, though it will not pass through their shields without the bubble evolution.
Throw can be used to knock away any Troopers that get too close. With power evolutions chosen to maximize damage, it can kill in one or two uses.
Throw can also temporarily knock aside a Guardian's shield, allowing unobstructed shots. It's not the most effective way, but it allows to deal with this enemy without needing an armor piercing mod/amp.
If aimed correctly, Throw can knock a Guardian's shields out of his hands.
Stasis has less use here as it does nothing to the armoured units which make up half of the standard Reaper enemies. However, if a bubble Stasis is placed on or near a Ravager, the Swarmers it produces will die instantly upon contact with the Stasis.
Biotic Explosions are particularly effective against Reapers as they deal double damage against armour. They can also be excellent when used against Ravagers, as the area-effect will kill any Swarmers nearby.