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Armor Upgrades

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Box-armor
Armor Upgrades are specifically designed to enhance the effectiveness of armor.
See also: Upgrade Guide

Cooldown ReductionEdit

Armor-stim

Stimulant PackEdit

Armor equipped with stim packs releases targeted shots of adrenaline to speed up recovery and recharge times.

Upgrade Level: I II III IV V VI VII VIII IX X
Cooldown Reduction: 5% 7% 9% - - - - - - -

Damage ProtectionEdit

Armor-plating

Armor PlatingEdit

Hardened ceramic plates can be applied to body armor suits, increasing their effectiveness.

Upgrade Level: I II III IV V VI VII VIII IX X
Damage Protection: +5% +7% +9% - - - - - - -

Ablative CoatingEdit

Ablative coating is designed to chip away when impacted, redirecting the energy of incoming projectiles away from the body.

Upgrade Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - +10% +12% +14% +16% - - -

Energized Plating Edit

A prototype upgrade designed specifically for heavy combat use, it provides maximum protection for the user

Upgrade Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - - - - - +15% +19% +23%

HardeningEdit

Armor-hard

Hardened WeaveEdit

A complex filament network of element zero microcores combined with advanced firewall technology provides protection against both biotic and tech attacks.

Upgrade Level: I II III IV V VI VII VIII IX X
Hardening: +10% +11% +12% - - - - - - -

Health RegenerationEdit

Armor-medic

First Aid InterfaceEdit

Microprocessors wired into a combat suit can monitor vital functions and release small, localized doses of medi-gel to accelerate the healing process.

Upgrade Level: I II III IV V VI VII VIII IX X
Health Regeneration/Second: +1 +1.5 +2 - - - - - - -

Medical InterfaceEdit

Specialized microprocessors wired into a combat suit monitor vital functions and release small, localized doses of medi-gel to accelerate the healing process. This interface also provides resistance to toxic attacks.

Upgrade Level: I II III IV V VI VII VIII IX X
Health Regeneration/Second: - - - +2.3 +2.7 +3 +3.3 - - -
Toxin Resistance: - - - +30% +40% +50% +60% - - -

Medical ExoskeletonEdit

A prototype upgrade combining numerous advanced medical technologies to monitor and regulate all vital systems, maximizing healing and minimizing recovery times for the user.

Upgrade Level: I II III IV V VI VII VIII IX X
Health Regeneration/Second: - - - - - - - +3.5 +4 +4.5
Toxin Resistance: - - - - - - - +50% +65% +80%
Cooldown Reduction: - - - - - - - +15% +19% +23%

KineticEdit

Armor-kinetic

Kinetic Buffer Edit

Metabolic Enhancers monitor the wearer's vital systems and release genetically engineered stimulants to maximize combat prowess and athletic ability.

Upgrade Level: I II III IV V VI VII VIII IX X
Shields: - - - +10 +12 +14 +16 - - -
Mobile Accuracy: - - - +10% +12% +14% +16% - - -
Cooldown Reduction: - - - +10% +12% +14% +16% - - -

Kinetic Exoskeleton Edit

This prototype armor upgrade combines multiple technologies to improve shield regeneration and maximize the wearer's physical abilities and athletic prowess.

Upgrade Level: I II III IV V VI VII VIII IX X
Shield Recovery: - - - - - - - +25% +30% +35%
Shields: - - - - - - - +40 +45 +50
Mobile Accuracy: - - - - - - - +20% +23% +26%

Mechanical AugmentationsEdit

Armor-motoexo

Motorized Joints Edit

Mechanical augmentation increases the brute strength of the wearer, allowing them to deliver powerful blows when rifle butting or pistol whipping opponents.

Upgrade Level: I II III IV V VI VII VIII IX X
Smash Damage: +10% +15% +20% - - - - - - -

Exoskeleton Edit

Mechanical augmentation increases the force of rifle butts and other melee attacks. The increased mass of the mechanized suit also provides protection against high physics weapons and biotic attacks such as Lift or Throw.

Upgrade Level: I II III IV V VI VII VIII IX X
Smash Damage: - - - +25% +30% +35% +40% - - -
Physics Threshold: - - - +30% +40% +50% +60% - - -

Mechanical Augmentations (Advanced)Edit

Armor-cmbtexo

Combat Exoskeleton Edit

This prototype armor upgrade combines mechanical augmentation, element zero microcores and firewall technology to give the wearer brute strength, resistance to weapons force and resistance to biotic and tech attacks.

Upgrade Level: I II III IV V VI VII VIII IX X
Smash Damage: - - - - - - - +25% +30% +35%
Hardening: - - - - - - - +25% +30% +35%
Physics Threshold: - - - - - - - +50% +70% +90%

Physics ThresholdEdit

Armor-shock

Shock Absorbers Edit

Installing micro-gravimetric emitters into a combat suit artificially increases mass, providing protection against concussive force delivered by explosives, high impact ammo and biotic attacks such as Lift or Throw.

Upgrade Level: I II III IV V VI VII VIII IX X
Physics Threshold: +10% +15% +20% - - - - - - -

ShieldEdit

Armor-shield

Shield Battery Edit

To generate kinetic barriers, combat suits rely on capacitors to store energy from a generator. The greater the capacitor storage, the more potent the barrier.

Upgrade Level: I II III IV V VI VII VIII IX X
Shields: +40 +45 +50 - - - - - - -

Shield Modulator Edit

To generate kinetic barriers, combat suits rely on capacitors to store energy from a generator. The greater the capacitor storage, the more potent the barrier.

Upgrade Level: I II III IV V VI VII VIII IX X
Shields: - - - +90 +100 +110 +120 - - -

Shield Interface Edit

Advanced VI systems monitor incoming enemy fire to redirect energy to vulnerable points, maximizing the effectiveness of a suit's kinetic barrier shields.

Upgrade Level: I II III IV V VI VII VIII IX X
Shields: - - - - - - - +120 +140 +160

Shield RecoveryEdit

Armor-regen

Shield Regenerator Edit

A secondary power source increases the rate at which a combat suit's kinetic barrier capacitors can be replenished.

Upgrade Level: I II III IV V VI VII VIII IX X
Shield Recovery: +15% +18% +21% - - - - - - -

Energized Weave Edit

A complex filament network of element zero microcores combined with advanced firewall technology provides protection against both biotic and tech attacks. Advanced models also optimize recharge times on kinetic barriers.

Upgrade Level: I II III IV V VI VII VIII IX X
Shield Recovery: - - - +20% +24% +28% +32% - - -
Hardening: - - - +15% +20% +25% +30% - - -

Toxin ResistanceEdit

Armor-toxic

Toxic SealsEdit

Specially-sealed body armor provides increased protection against radiation, gases, and a host of other toxins.

Upgrade Level: I II III IV V VI VII VIII IX X
Toxin Resistance: +30% +40% +50% - - - - - - -

Cut ArmorEdit

The following armor upgrades were cut before release and can only be acquired through PC Cheats.

Armor-toxic

Hazard SealsEdit

Installation of Hazard Seals provides a hardsuit with additional protection against general environmental hazards.

Upgrade Level: I II III IV V VI VII VIII IX X
Hazard Level Rating: +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Shields: +20 +20 +20 +20 +25 +30 +35 +40 +45 +50

Pressurized SealsEdit

Installation of pressure seals provides a hardsuit with additional level protection against Nuclear, Chemical and Biological (NCB) hazards.

Upgrade Level: I II III IV V VI VII VIII IX X
Hazard Level Rating: +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Toxin Resistance: +20% +20% +20% +20% +28% +36% +44% +52% +60% +68%

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