Armor-Piercing Ammo
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| This article is about the Power. For the Ammo Upgrade, see Armor-Piercing Rounds. |
Armor-Piercing Ammo is a power in Mass Effect 2 and Mass Effect 3. This ammo does extra damage against armor and against unprotected enemies.
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Mass Effect 2
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Power Ranks
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- Rank 1
- Recharge Time: 1.50 seconds
- Duration: lasts until overridden by another ammo power.
- Armor and Health Damage: +30.00% weapon damage
- Rank 2
- Recharge Time: 1.50 seconds
- Duration: lasts until overridden by another ammo power.
- Armor and Health Damage: +40.00% weapon damage
- Rank 3
- Recharge Time: 1.50 seconds
- Duration: lasts until overridden by another ammo power.
- Armor and Health Damage: +50.00% weapon damage
Rank 4
Choose to evolve the power into one of the following,
Tungsten Ammo
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- Advanced tungsten carbide rounds in discarding sabots increase the damage done by armor piercing ammo.
- Recharge Time: 1.50 seconds
- Duration: lasts until overridden by another ammo power.
- Armor and Health Damage: +70.00% weapon damage
Squad Armor Piercing Ammo
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- Time spent custom gunsmithing allows the entire squad to gain the effects of armor piercing ammo.
- Recharge Time: 1.50 seconds
- Duration: lasts until overridden by another ammo power.
- Armor and Health Damage: +50.00% weapon damage
Availability
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- Shepard via Advanced Training
- Garrus Vakarian (Loyalty Power)
Mass Effect 3
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Bring down heavy-armor units. Shoot through light cover to hit enemies. More weapon damage. More damage to armor.
Power Ranks
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Rank 1: Armor-Piercing Ammo
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- Health Damage Bonus: 10%
- Armor Damage Bonus: 10%
- Armor Effectiveness: -50%
- Penetration: 0.50 m
Rank 2: Pierce
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Increase ammo's cover penetration by 40%.
- Health Damage Bonus: 10%
- Armor Damage Bonus: 10%
- Armor Effectiveness: -50%
- Penetration: 0.70 m
Rank 3: Damage
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Increase health and armor damage by 4%.
- Health Damage Bonus: 14%
- Armor Damage Bonus: 14%
- Armor Effectiveness: -50%
- Penetration: 0.70 m
Rank 4: Damage/Squad Bonus
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Damage Increase health and armor damage by 6%.
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Squad Bonus Squadmates gain your ammo power at 50% effectiveness. |
Rank 5: Ammo Capacity/Headshots
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Ammo Capacity Increase ammo capacity by 30%. |
Headshots Increase headshot damage by 25%. |
Rank 6: Damage/Pierce
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Damage Increase health and armor damage by 10%.
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Pierce Increase ammo's cover-penetration by 60%.
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Player Notes
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- Armor-Piercing Ammo reduces the damage reduction provided by armor of targets such as Atlases, Ravagers or Geth Pyros by the percentage listed. It also penetrates through the armor plates protecting enemies such as Brutes, Cannibals after they devour a corpse, or Cannibals and Husks after they are given plating by a Marauder. It even pierces the Guardian's shield. These effects are not given by other armor-weakening ammunition types, such as Cryo Ammo and Warp Ammo.
- The ammunition capacity boost, if chosen, only applies on the active ammo power. Switching to another ammo power will remove the extra ammunition even if both have the capacity boost.
- Some weapon's effects synergise (or stack) cumulatively with Armor-Piercing Ammo:[1]
- The following weapons deal 50% more damage vs. armored foes: Krysae Sniper Rifle, N7 Typhoon, and Collector SMG.
- The following weapons have innate cover penetration: Black Widow, Executioner Pistol, Javelin, N7 Crusader, N7 Typhoon, Widow.
- Upgrades to power damage will increase Armor-Piercing Ammo's listed damage bonus against health and armor. Cover penetration and armor effectiveness are only dependent upon the evolutions taken in Armor-Piercing Ammo.
Availability
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- Single Player: Garrus Vakarian, Kasumi, Commander Shepard (Bonus Power)
- Multiplayer: N/A