|This article is about the location in Mass Effect 3: Citadel. For the manufacturer, see Armax Arsenal.|
The Arena features a huge rectangular room that can project fully-immersive holographic environments and scenarios for public entertainment. Outside the room, spectators watch along the upper areas of the room, and they can buy their refreshments at a food kiosk nearby. Combat participants can redeem their prizes at a company store opposite the food kiosk, and injuries may be patched up in the infirmary adjacent to the food kiosk. Kiosks are staffed with VIs taking the form of female turians.
Combat participants proceed downstairs from the spectators' level to an athletes-only area, where they can set the combat scenarios they wish to plug into their fight in a conveniently-placed terminal. Near the terminal is a ready room featuring an armor selection computer, a weapon bench, a datapad containing some basic arena rules and the elevator to the simulator itself.
Initially, the place is nearly devoid of anyone. As more and more matches are fought, the arena stands, lobby, ticket booths, and concession stands become more and more crowded with spectators.
Arena Combat EditCommander Shepard can battle holographic enemies to score points and earn prizes. After retaking the Normandy, Shepard is given a complimentary pass by the arena's staff. Initially, Shepard is only able to challenge the Cerberus and geth enemy sets at the Foot Soldier level. Additional map layouts, enemy factions, ally licenses and combat modifiers can be earned as Prizes from the Arena store by successfully completing matches and accumulating points.
Commander Shepard can select members of the squad to provide support in a match. Previous squadmates Urdnot Wrex, Miranda Lawson, Jack, Jacob Taylor, Samara, Grunt, Zaeed Massani, and Kasumi Goto can also be recruited for arena matches, provided they are still alive; these squadmates have three ranks unlocked in each of their powers, and have one less available point to spend on powers than regular squadmates. There is also the option to go solo or with only a single squadmate.
Random Map can also be selected from the following.
Initially Available Edit
Enemy Combat Sets Edit
Five Enemy Combat Sets are available to select as opponents in the Arena:
- Cerberus - Initially available.
- Geth - Initially available.
- Reapers - Must be unlocked.
- Collectors - Must be unlocked.
- Mirror Match - Must be unlocked.
Random Enemy can also be selected.
Enemies can be fought at three Challenge levels. These levels dictate what enemies from the Set are available as opponents:
- Foot Soldier - Initially available.
- Elites - Must be unlocked.
- Super Elites - Must be unlocked.
Random Challenge can also be selected.
Score Modifiers Edit
There are six Score modifiers that can either help or hinder Shepard. They must all be unlocked:
- No Medi-Gel - Awards a +10% bonus.
- One-Shot Player Shields - Awards a +20% bonus.
- Enhanced Enemy Shields - Awards a +10% bonus.
- Enemy Damage Boost - Awards a +10% bonus.
- No Placed Ammo - Awards a +10% bonus.
- Player Damage Boost - Imposes a -10% penalty.
- If the match finishes in under five Earth-standard minutes, there is a bonus of 200 points.
- A bonus capture-objective appears between rounds that is worth 200 points each time.
- Kill streak bonuses will accrue whenever a player takes out enemies within five seconds of the last kill. The value of the kill streak increases significantly for each additional kill, up to a maximum of 10 kills.
There are three Prize ranks, determined by score in the Arena. Scoring 1999 or fewer points will net a Bronze Prize, between 2000 and 5999 points awards a Silver Prize, and scoring at least 6000 points means a Gold Prize. The prizes can be redeemed in the Arena store.
- Spin Zone map
- Prime Evil map
- The Armax Classic map
- Pain Train map
- Brimstone map
- Ally License - Wrex
- Ally License - Jack
- Ally License - Grunt
- Ally License - Jacob
- Ally License - Miranda
- Ally License - Samara
- Ally License - Kasumi
- Ally License - Zaeed
- 900 Credits
- Modifier - No Medi-Gel
- Modifier - Reduced Player Shields
- Modifier - Enhanced Enemy Shields
- Modifier - Enhanced Enemy Damage
- Modifier - No Ammo Crates
- Modifier - Enhanced Player Damage
- Reaper Combat Set
- Elite Challenge
- 3 Bronze Prizes
- 3000 credits
- Collector Combat Set
- Super Elite Challenge
- Mirror Match Combat Set
- 3 Silver Prizes
- 10000 Credits
In addition to the standard prizes, scoring 9999 points or more will reward you with a choice of three Cerberus armors: the Cerberus Nightmare Armor, Cerberus Shade Armor, and Cerberus Spirit Armor. Only one armor suit can be chosen.
- Mission: Citadel Arena: Geth Challenge
- Mission: Citadel Arena: Medi-Gel Challenge
- Mission: Citadel Arena: Reaper Solo Challenge
- Mission: Citadel Arena: Prothean Challenge
- Mission: Citadel Arena: Cerberus Challenge
- Mission: Citadel Arena: Unusual Scores
Arena Messaging Service Edit
Shepard receives arena-specific emails while climbing the Arena's scoreboard rankings. The very first mail is an introductory primer for Arena beginners.
Some of the emails are challenges for the Commander to progress through an arena game under certain conditions. Those emails are listed on their corresponding mission articles. Others are messages from Shepard's growing fanbase. These fan emails come from all sorts of beings human or otherwise, as evidenced by names, writing patterns, and all manner of contextual clues.
See Also Edit
- Pinnacle Station - A top-secret military facility on Phoenix that houses a combat simulator for the express purpose of training high-level operatives.
- The tiny icons on the simulator upgrade shops depict the effect of items bought from them: squadmates on Bronze, score modifiers on Silver, and Collectors plus super elite enemies from Gold. Mordin can be seen on Bronze despite his unavailability as a squadmate, as are regular Mass Effect 3 companions Tali and Liara.