Armax Arsenal
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The main supplier of elite turian military units, Armax Arsenal weapons and armor are high quality, high priced and very difficult to acquire for most non-turians. They also make a basic grade omni-tool which is available to the general public. Armax Arsenal produces Predator L/M/H Armor.
Lemm'Shal nar Tesleya carried a heavily modified Armax Arsenal shotgun on his Pilgrimage.
Contents |
Weapons
Mass Effect

Added by Tullis| Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage: | - | - | - | - | - | - | 273 | 286 | 299 | 312 |
| Shots Before Overheat: | - | - | - | - | - | - | 65 | 69 | 74 | 81 |
| Accuracy Rating: | - | - | - | - | - | - | 53 | 55 | 56 | 57 |

Added by Tullis| Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage: | - | - | - | - | - | - | 260 | 276 | 291 | 307 |
| Shots Before Overheat: | - | - | - | - | - | - | 6.1 | 6.5 | 6.9 | 7.5 |
| Accuracy Rating: | - | - | - | - | - | - | 81 | 82 | 82 | 83 |

Added by Tullis| Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage: | - | - | - | - | - | - | 208 | 218 | 229 | 239 |
| Shots Before Overheat: | - | - | - | - | - | - | 24.6 | 26.3 | 28.0 | 31.0 |
| Accuracy Rating: | - | - | - | - | - | - | 77 | 77 | 78 | 79 |

Added by Tullis| Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage: | - | - | - | - | - | - | 226 | 242 | 257 | 273 |
| Shots Before Overheat: | - | - | - | - | - | - | 1.8 | 1.9 | 2.0 | 2.0 |
| Accuracy Rating: | - | - | - | - | - | - | 72 | 72 | 73 | 74 |
Mass Effect 2
In Mass Effect 2, Armax Arsenal manufactures one heavy weapon:
- Rapid-fire missile launcher with seeking projectiles. Effective against armor, shields, and biotic barriers.
- Missile launchers are surfacing with increasing frequency among the Terminus Systems mercernary bands, but their origin is unknown. Each projectile features a friend-or-foe recognition system, ensuring it will find a hostile target - though not necessarily the one in the crosshairs. In urban situations, it is useful for taking out snipers and other entrenched enemies, so it is popular with the Blue Suns mercenary band. It is nearly impossible to duplicate, as it uses Fabrication Rights Management (FRM) technology.
Armor
Mass Effect
- Main article: Predator L/M/H Armor
| Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage Protection: | - | - | - | - | - | - | 24 | 26 | 28 | 30 |
| Shields: | - | - | - | - | - | - | 342 | 378 | 414 | 450 |
| Tech/Biotic Protection: | - | - | - | - | - | - | 46 | 47 | 49 | 50 |
| Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage Protection: | - | - | - | - | - | - | 36 | 38 | 40 | 42 |
| Shields: | - | - | - | - | - | - | 378 | 414 | 450 | 486 |
| Tech/Biotic Protection: | - | - | - | - | - | - | 38 | 39 | 41 | 42 |
| Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Damage Protection: | - | - | - | - | - | - | 52 | 54 | 56 | 58 |
| Shields: | - | - | - | - | - | - | 432 | 468 | 504 | 540 |
| Tech/Biotic Protection: | - | - | - | - | - | - | 30 | 31 | 33 | 34 |
Mass Effect 2
- Main article: Armor Customization
In Mass Effect 2, Armax Arsenal manufactures three pieces for the N7 armor:
- Capacitor Chestplate
Micro wells developed by Armax Arsenal store part of the energy directed at the armor and use it to jump start the kinetic barrier recharge cycle.
- Shield Harness
A series of ultra-efficient storage cells designed by Armax Arsenal to augment the existing power in the operation of the wearer's kinetic barrier.
- Heavy Damping Gauntlets
Armax Arsenal added micro-harmonic oscillators to reduce stress on the kinetic barriers ensuring suit integrity when faced with oncoming projectiles.
Mass Effect 3
- Main article: Armor Customization (Mass Effect 3)
In Mass Effect 3, Armax Arsenal manufactures components for the N7 Armor, which can be assembled into a full set, increasing ammo capacity by 20%, headshot damage by 10% and weapon damage by 20%
Biotic Amps
Gemini
| Bio-amp Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Duration Bonus: | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Power Bonus: | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Cooldown Bonus: | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 |