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Annihilation Field

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ME3 Annihilation Field

Annihilation Field is a biotic power in Mass Effect 3's multiplayer mode.

Spin this fiery effect around you to burn nearby enemies. When active, the field can be recast to blast a short-range area and to detonate combos.

Power Ranks Edit

Rank 1: Annihilation Field Edit

  • Recharge Speed: 8 sec
  • Damage Per Second: 100
  • Duration: 45 sec
  • Radius: 4 m
  • Blast Damage: 500


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Speed: 6.40 sec
  • Damage Per Second: 100
  • Duration: 45 sec
  • Radius: 4 m
  • Blast Damage: 500


Rank 3: Damage Edit

Increase damage by 20%.

  • Recharge Speed: 6.40 sec
  • Damage Per Second: 120
  • Duration: 45 sec
  • Radius: 4 m
  • Blast Damage: 600


Rank 4: Damage/Impact Radius Edit

Damage

Increase damage by 30%.

  • Recharge Speed: 6.40 sec
  • Damage Per Second: 150
  • Duration: 45 sec
  • Radius: 4 m
  • Blast Damage: 750

Impact Radius

Increase impact radius by 30%.

  • Recharge Speed: 6.40 sec
  • Damage Per Second: 120
  • Duration: 45 sec
  • Radius: 5.20 m
  • Blast Damage: 600


Rank 5: Damage Taken/Movement Speed Edit

Damage Taken

Targets caught in the field take 15% additional damage from all sources.

Movement Speed

Increase movement speed by 20% while active.


Rank 6: Damage/Drain Edit

Damage

Increase damage by 65%.

  • Recharge Speed: 6.40 sec
  • Damage Per Second: 200 (Damage), 170 (Radius)
  • Duration: 45 sec
  • Radius: 4 m (Damage), 5.2 m (Radius)
  • Blast Damage: 1000 (Damage), 850 (Radius)

Drain

Increase duration by 100%.
Drain 100% of the damage done to enemy shields/barriers to restore your own shields.

  • Recharge Speed: 6.40 sec
  • Damage Per Second: 150 (Damage), 120 (Radius)
  • Duration: 90 sec
  • Radius: 4 m (Damage), 5.2 m (Radius)
  • Blast Damage: 750 (Damage), 600 (Radius)

Player Notes Edit

  • Annihilation Field persists even if a character is downed, allowing it to damage or even kill nearby enemies.
  • Because enemies that come in range of the area of effect are primed for a Biotic Explosion, it is possible to repeatedly walk back and forth near bosses to re-prime them quickly for numerous explosions in a short span of time.
  • If you take the Rank 6 "Drain" evolution, detonating biotic explosions on primed targets will refill your shields for the full damage of the biotic explosion. In some cases, this can bring back your barriers immediately.
  • Unprotected organics affected by the field may panic, which can essentially make the user impervious to Husk attacks.
  • If you move too far away from the enemy, they lose the priming and thus a biotic explosion will not detonate. You must hit them with Throw or Warp while the effect is primed, indicated by a purple bolt, and within a couple of meters.
  • The Rank 4 "Impact Radius" evolution creates a small but noticeable increase in the range at which the priming effect becomes active, as well as how far away from the enemy you must move for the effect to wear off. The priming range starts at roughly "handshake distance," and with the radius evolution, it is at least 1-2 meters.
  • Annihilation Field is one of only 5 powers that can set up and detonate biotic explosions on any enemy at any time. This makes it very useful in a biotics-heavy party.

Availability Edit

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