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Abilities (Mass Effect: Infiltrator)

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In Mass Effect: Infiltrator, Randall Ezno is able to purchase different upgrades for his skills from the in-game store using credits. These skills are broken down into three categories: Abilities, Biotics and Melee. Each set offers different ways for Randall to tackle combat situations.

Contents

Abilities

Cloak

Description

Cloak renders you invisible using light-refracting mass effect fields, hiding you from visual and technological detection - a tactical advantage in infiltration and wetwork.

Upgrades

  • Level 1: Basic Cloak
    • Cost: Randall begins the game with Cloak.
  • Level 2: Improved Cloak (Cooldown and Duration)
    • Cost: 500
  • Level 3: Improved Cloak (Cooldown and Duration)
    • Cost: 1000
  • Level 4: Improved Cloak (Cooldown and Duration)
    • Cost: 2000
  • Level 5: Improved Cloak (Cooldown and Duration)
    • Cost: 3000

Player Notes

Slide

Description

Slide is used to speed below enemy fire to enter cover or knock out their legs, using Cassharn slide stims to trigger powerful speed boosts.

Upgrades

  • Level 1: Basic Slide
    • Cost: 500
  • Level 2: Stronger Slide
    • Cost: 500
  • Level 3: Stronger Slide
    • Cost: 1000
  • Level 4: Stronger Slide
    • Cost: 2000
  • Level 5: Stronger Slide
    • Cost: 3000

Player Notes

Randall becomes invulnerable during Slide, making it useful for boss fights. It can also be used to knock down most enemies, including riot troopers.

Sprint

Description

Sprint stimulator conduits increase the users [sic] speed for short periods of time, adapted from Sirta Foundation technology for military use.

Upgrades

  • Level 1: Basic Sprint
    • Cost: Randall begins the game with Sprint.
  • Level 2: Stronger Sprint
    • Cost: 500
  • Level 3: Stronger Sprint
    • Cost: 1000
  • Level 4: Stronger Sprint
    • Cost: 2000
  • Level 5: Stronger Sprint
    • Cost: 3000

Player Notes

Biotics

Pull

Description

The Pull Biotic levitates enemies rendering them helpless while they drift towards you. Useful for getting enemies out of cover.

Upgrades

  • Level 1: Basic Pull
    • Cost: Randall begins the game with Pull.
  • Level 2: Stronger Pull
    • Cost: 500
      • Allows you to pull two enemies
  • Level 3: Stronger Pull
    • Cost: 1000
  • Level 4: Stronger Pull
    • Cost: 2000
  • Level 5: Stronger Pull
    • Cost: 3000

Player Notes

Leash

Description

The Leash Biotic disables enemies allowing you to fling them around with a force of 600 Newtons.

Upgrades

  • Level 1: Basic Leash
    • Cost: 1000
  • Level 2: Stronger Leash
    • Cost: 500
  • Level 3: Stronger Leash
    • Cost: 1000
  • Level 4: Stronger Leash
    • Cost: 2000
  • Level 5: Stronger Leash
    • Cost: 3000

Player Notes

Salvo

Description

Salvo fires multiple target-seeking projectiles at range effectively turning the user into a mobile missile launcher.

Upgrades

  • Level 1: Basic Salvo
    • Cost: 1000
  • Level 2: Stronger Salvo
    • Cost: 500
      • Two Salvos can be fired off
  • Level 3: Stronger Salvo
    • Cost: 1000
  • Level 4: Stronger Salvo
    • Cost: 2000
  • Level 5: Stronger Salvo
    • Cost: 3000

Player Notes

Storm

Description

Storm creates a persisting sphere of destruction, damaging any enemies caught in the maelstrom.

Upgrades

  • Level 1: Basic Storm
    • Cost: 1000
  • Level 2: Stronger Storm
    • Cost: 500
  • Level 3: Stronger Storm
    • Cost: 1000
  • Level 4: Stronger Storm
    • Cost: 2000
  • Level 5: Stronger Storm
    • Cost: 3000

Player Notes

Melee

Charge

Description

Charge storms through humanoid enemies using sub-dermal capacitors, transferring kinetic force generated by the user sprinting.

Upgrades

  • Level 1: Basic Charge
    • Cost: 500
  • Level 2: Stronger Charge
    • Cost: 500
  • Level 3: Stronger Charge
    • Cost: 1000
  • Level 4: Stronger Charge
    • Cost: 2000
  • Level 5: Stronger Charge
    • Cost: 3000

Player Notes

Punch

Description

Punch projects power from Kestrel cybernetic implants, enhanced by synthetic spider silk threaded through muscle and bone.

Upgrades

  • Level 1: Basic Punch
    • Cost: Randall begins the game with Punch.
  • Level 2: Stronger Punch
    • Cost: 500
  • Level 3: Stronger Punch
    • Cost: 1000
  • Level 4: Stronger Punch
    • Cost: 2000
  • Level 5: Stronger Punch
    • Cost: 3000

Player Notes

Push

Description

Push counters enemies in cover, giving the attacker a clear shot. Strength boosting bracers built from a beryllium-tungsten alloy increase the force of the impact.

Upgrades

  • Level 1: Basic Push
    • Cost: Randall begins the game with Push.
  • Level 2: Stronger Push
    • Cost: 500 credits
  • Level 3: Stronger Push
    • Cost: 1000
  • Level 4: Stronger Push
    • Cost: 2000
  • Level 5: Stronger Push
    • Cost: 3000

Player Notes

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